+ if (state.state == 3 && !drawn_boost_circle) {
+ drawn_boost_circle = true;
+ g2d.setColor(Color.RED);
+ g2d.drawOval((int)last_pt.x-5, (int)last_pt.y-5, 10, 10);
+ g2d.drawOval((int)last_pt.x-20, (int)last_pt.y-20, 40, 40);
+ g2d.drawOval((int)last_pt.x-35, (int)last_pt.y-35, 70, 70);
+ }