grid bag + box does some strange stuff, this appears to avoid the
worst of the interactions.
Signed-off-by: Keith Packard <keithp@keithp.com>
c.fill = GridBagConstraints.NONE;
c.anchor = GridBagConstraints.CENTER;
c.insets = i;
c.fill = GridBagConstraints.NONE;
c.anchor = GridBagConstraints.CENTER;
c.insets = i;
c.weighty = 0;
c.gridx = 0;
c.weighty = 0;
c.gridx = 0;
c.fill = GridBagConstraints.NONE;
c.anchor = GridBagConstraints.CENTER;
c.insets = i;
c.fill = GridBagConstraints.NONE;
c.anchor = GridBagConstraints.CENTER;
c.insets = i;
c.weighty = 0;
c.gridx = 1;
c.weighty = 0;
c.gridx = 1;