while (!ball_enable)
ao_sleep(&ball_enable);
for (;;) {
- ao_solid(AO_ALLONES,
- AO_ALLONES,
- ao_vga_fb + ball_y * AO_VGA_STRIDE,
- AO_VGA_STRIDE,
- ball_x,
- BALL_WIDTH,
- BALL_HEIGHT);
+ ao_line(&ao_vga_bitmap,
+ -100, -100, ball_x*2, ball_y*2,
+ 1, AO_XOR);
+ ao_text(&ao_vga_bitmap,
+ ball_x, ball_y - 10,
+ "Hello, Bdale!",
+ 1, AO_XOR);
+ ao_rect(&ao_vga_bitmap,
+ ball_x, ball_y,
+ BALL_WIDTH,
+ BALL_HEIGHT,
+ 1,
+ AO_XOR);
ao_delay(AO_MS_TO_TICKS(10));
- ao_solid(AO_ALLONES,
- AO_ALLONES,
- ao_vga_fb + ball_y * AO_VGA_STRIDE,
- AO_VGA_STRIDE,
- ball_x,
- BALL_WIDTH,
- BALL_HEIGHT);
+ ao_rect(&ao_vga_bitmap,
+ ball_x, ball_y,
+ BALL_WIDTH,
+ BALL_HEIGHT,
+ 1,
+ AO_XOR);
+ ao_text(&ao_vga_bitmap,
+ ball_x, ball_y - 10,
+ "Hello, Bdale!",
+ 1, AO_XOR);
+ ao_line(&ao_vga_bitmap,
+ -100, -100, ball_x*2, ball_y*2,
+ 1, AO_XOR);
if (!ball_enable)
break;
ball_x += ball_dx;
}
}
+static void
+ao_fb_init(void)
+{
+ ao_rect(&ao_vga_bitmap,
+ 0, 0, AO_VGA_WIDTH, AO_VGA_HEIGHT,
+ 1, AO_COPY);
+
+ ao_rect(&ao_vga_bitmap,
+ 10, 10, 10, 10,
+ 0, AO_COPY);
+
+ ao_rect(&ao_vga_bitmap,
+ AO_VGA_WIDTH - 20, 10, 10, 10,
+ 0, AO_COPY);
+
+ ao_rect(&ao_vga_bitmap,
+ 10, AO_VGA_HEIGHT - 20, 10, 10,
+ 0, AO_COPY);
+
+ ao_rect(&ao_vga_bitmap,
+ AO_VGA_WIDTH - 20, AO_VGA_HEIGHT - 20, 10, 10,
+ 0, AO_COPY);
+
+ ao_text(&ao_vga_bitmap,
+ 20, 100,
+ "Hello, Bdale!",
+ 0, AO_COPY);
+
+ ao_text(&ao_vga_bitmap,
+ 1, ao_font.ascent,
+ "UL",
+ 0, AO_COPY);
+
+ ao_text(&ao_vga_bitmap,
+ 1, AO_VGA_HEIGHT - ao_font.descent,
+ "BL",
+ 0, AO_COPY);
+}
+
static void
ao_video_toggle(void)
{
ao_cmd_decimal();
+ if (ao_cmd_lex_i)
+ ao_fb_init();
ao_vga_enable(ao_cmd_lex_i);
}