+ private Point topleft = new Point(0,0);
+ private void scrollRocketToVisible(Point2D.Double pt) {
+ Rectangle r = comp.getVisibleRect();
+ Point2D.Double copt = translatePoint(pt, tileCoordOffset(topleft));
+ int dx = (int)copt.x - r.width/2 - r.x;
+ int dy = (int)copt.y - r.height/2 - r.y;
+ if (Math.abs(dx) > r.width/3 || Math.abs(dy) > r.height/3) {
+ r.x += dx;
+ r.y += dy;
+ comp.scrollRectToVisible(r);
+ }
+ }