c.fill = GridBagConstraints.NONE;
c.anchor = GridBagConstraints.CENTER;
c.insets = i;
- c.weightx = 1;
+ c.weightx = 0;
c.weighty = 0;
c.gridx = 0;
c.fill = GridBagConstraints.NONE;
c.anchor = GridBagConstraints.CENTER;
c.insets = i;
- c.weightx = 1;
+ c.weightx = 0;
c.weighty = 0;
c.gridx = 1;