* General Public License for more details.
*/
-#include "ao.h"
#include "ao_draw.h"
#include "ao_draw_int.h"
if (signdx < 0)
mask0 = ao_right(1, AO_UNIT - 1);
- if (signdy < 0)
- stride = -stride;
-
dst = dst + y1 * stride + (x1 >> AO_SHIFT);
mask = ao_right(1, x1 & AO_MASK);
+ if (signdy < 0)
+ stride = -stride;
+
while (len--) {
/* clip each point */