+ struct {
+ uint16_t flight; /* 4 */
+ int16_t ground_accel; /* 6 */
+ uint32_t ground_pres; /* 8 */
+ int16_t ground_accel_along; /* 12 */
+ int16_t ground_accel_across; /* 14 */
+ int16_t ground_accel_through; /* 16 */
+ int16_t pad_18; /* 18 */
+ int32_t ground_roll; /* 20 */
+ int32_t ground_pitch; /* 24 */
+ int32_t ground_yaw; /* 28 */
+ } flight; /* 32 */