/* free up any _G.stackSpil locations allocated */
applyToSet (_G.stackSpil, deallocStackSpil);
_G.slocNum = 0;
- setToNull ((void **) &_G.stackSpil);
- setToNull ((void **) &_G.spiltSet);
+ setToNull ((void *) &_G.stackSpil);
+ setToNull ((void *) &_G.spiltSet);
/* mark all registers as free */
freeAllRegs ();