# Microsoft Developer Studio Project File - Name="as_gbz80" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Console Application" 0x0103 CFG=as_gbz80 - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "as_gbz80.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "as_gbz80.mak" CFG="as_gbz80 - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "as_gbz80 - Win32 Debug" (based on "Win32 (x86) Console Application") !MESSAGE "as_gbz80 - Win32 Release" (based on "Win32 (x86) Console Application") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "as_gbz80 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "z80\Debug_gbz80" # PROP BASE Intermediate_Dir "z80\Debug_gbz80" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "z80\Debug_gbz80" # PROP Intermediate_Dir "z80\Debug_gbz80" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "INDEXLIB" /D "MLH_MAP" /D "SDK" /FR /FD /GZ /c # ADD CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\support\util" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "INDEXLIB" /D "MLH_MAP" /D "SDK" /FR /FD /GZ /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /debug /machine:I386 /out:"..\bin_vc\as-z80.exe" /pdbtype:sept # ADD LINK32 /nologo /subsystem:console /debug /machine:I386 /out:"..\bin_vc\as-gbz80.exe" /pdbtype:sept !ELSEIF "$(CFG)" == "as_gbz80 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "z80\Release_gbz80" # PROP BASE Intermediate_Dir "z80\Release_gbz80" # PROP BASE Ignore_Export_Lib 0 # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "z80\Release_gbz80" # PROP Intermediate_Dir "z80\Release_gbz80" # PROP Ignore_Export_Lib 0 # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "INDEXLIB" /D "MLH_MAP" /D "SDK" /FD /c # ADD CPP /nologo /ML /W3 /GX /O2 /I "..\support\util" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "INDEXLIB" /D "MLH_MAP" /D "SDK" /FD /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LINK32=link.exe # ADD BASE LINK32 /nologo /subsystem:console /machine:I386 /out:"..\bin_vc\as-z80.exe" /pdbtype:sept # ADD LINK32 /nologo /subsystem:console /machine:I386 /out:"..\bin_vc\as-gbz80.exe" /pdbtype:sept !ENDIF # Begin Target # Name "as_gbz80 - Win32 Debug" # Name "as_gbz80 - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\z80\asdata.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\asexpr.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\aslex.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\aslist.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\asmain.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\asout.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\assubr.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\assym.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=..\support\Util\strcmpi.c # End Source File # Begin Source File SOURCE=.\z80\z80adr.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\z80ext.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\z80mch.c # ADD CPP /D "GAMEBOY" # End Source File # Begin Source File SOURCE=.\z80\z80pst.c # ADD CPP /D "GAMEBOY" # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\z80\alloc.h # End Source File # Begin Source File SOURCE=.\z80\asm.h # End Source File # Begin Source File SOURCE=.\z80\string.h # End Source File # Begin Source File SOURCE=.\z80\z80.h # End Source File # End Group # End Target # End Project