From 06b0c1b768a7d3eae57e66bc9aea25db49f9ea8a Mon Sep 17 00:00:00 2001 From: Keith Packard Date: Sun, 27 Oct 2013 23:35:54 -0700 Subject: [PATCH] altos: Compute initial rotation from vertical This initializes the rotation with the angle from vertical, rather than simply recording the off-angle vector. Doing this allows us to accurately track the true orientation of the rocket, instead of just the offset from the initial non-vertical orientation. Signed-off-by: Keith Packard --- src/core/ao_sample.c | 50 ++++++++++++++++++++++++++++++++------------ 1 file changed, 37 insertions(+), 13 deletions(-) diff --git a/src/core/ao_sample.c b/src/core/ao_sample.c index b425aee7..fc8f8680 100644 --- a/src/core/ao_sample.c +++ b/src/core/ao_sample.c @@ -90,7 +90,6 @@ __pdata int32_t ao_sample_pitch_sum; __pdata int32_t ao_sample_yaw_sum; __pdata int32_t ao_sample_roll_sum; static struct ao_quaternion ao_rotation; -static struct ao_quaternion ao_pad_orientation; #endif static void @@ -136,19 +135,30 @@ ao_sample_preflight_set(void) ao_sample_roll_sum = 0; ao_sample_orient = 0; - /* No rotation yet */ - ao_quaternion_init_zero_rotation(&ao_rotation); + struct ao_quaternion orient; /* Take the pad IMU acceleration values and compute our current direction */ - ao_quaternion_init_vector(&ao_pad_orientation, - ao_ground_accel_across - ao_config.accel_zero_across, - ao_ground_accel_through - ao_config.accel_zero_through, - -ao_ground_accel_along - ao_config.accel_zero_along); - - ao_quaternion_normalize(&ao_pad_orientation, - &ao_pad_orientation); - + + ao_quaternion_init_vector(&orient, + (ao_ground_accel_across - ao_config.accel_zero_across), + (ao_ground_accel_through - ao_config.accel_zero_through), + (ao_ground_accel_along - ao_config.accel_zero_along)); + + ao_quaternion_normalize(&orient, + &orient); + + /* Here's up */ + + struct ao_quaternion up = { .r = 0, .x = 0, .y = 0, .z = 1 }; + + if (ao_config.pad_orientation != AO_PAD_ORIENTATION_ANTENNA_UP) + up.z = -1; + + /* Compute rotation to get from up to our current orientation, set + * that as the current rotation vector + */ + ao_quaternion_vectors_to_rotation(&ao_rotation, &up, &orient); #endif nsamples = 0; } @@ -203,10 +213,24 @@ ao_sample_rotate(void) * orientation vector and rotating it by the current total * rotation value. That will be a unit vector pointing along * the airframe axis. The Z value will be the cosine of the - * change in the angle from vertical since boost + * change in the angle from vertical since boost. + * + * rot = ao_rotation * vertical * ao_rotation° + * rot = ao_rotation * (0,0,0,1) * ao_rotation° + * = ((a.z, a.y, -a.x, a.r) * (a.r, -a.x, -a.y, -a.z)) .z + * + * = (-a.z * -a.z) + (a.y * -a.y) - (-a.x * -a.x) + (a.r * a.r) + * = a.z² - a.y² - a.x² + a.r² + * + * rot = ao_rotation * (0, 0, 0, -1) * ao_rotation° + * = ((-a.z, -a.y, a.x, -a.r) * (a.r, -a.x, -a.y, -a.z)) .z + * + * = (a.z * -a.z) + (-a.y * -a.y) - (a.x * -a.x) + (-a.r * a.r) + * = -a.z² + a.y² + a.x² - a.r² */ - ao_quaternion_rotate(&point, &ao_pad_orientation, &ao_rotation); + float rotz; + rotz = ao_rotation.z * ao_rotation.z - ao_rotation.y * ao_rotation.y - ao_rotation.x * ao_rotation.x + ao_rotation.r * ao_rotation.r; ao_sample_orient = acosf(rotz) * (float) (180.0/M_PI); } -- 2.30.2