From: Keith Packard Date: Mon, 28 Oct 2013 06:37:55 +0000 (-0700) Subject: altos: Correct incremental rotation computation X-Git-Tag: 1.2.9.4~27 X-Git-Url: https://git.gag.com/?p=fw%2Faltos;a=commitdiff_plain;h=4bebade9e9004bad81df1a423687f3e3f356f1c2 altos: Correct incremental rotation computation Trying to compute the combined rotation by taking the x/y/z rotations as a vector is a good approximation, but not accurate enough for our application given the large angles we sometimes see. Instead, use a correct-but-expensive function with a pile of transcendental function calls. The STM32L seems to be fast enough at least... Signed-off-by: Keith Packard --- diff --git a/src/core/ao_sample.c b/src/core/ao_sample.c index fc8f8680..adf8399d 100644 --- a/src/core/ao_sample.c +++ b/src/core/ao_sample.c @@ -164,47 +164,24 @@ ao_sample_preflight_set(void) } #if HAS_GYRO + +#define TIME_DIV 200.0f + static void ao_sample_rotate(void) { #ifdef AO_FLIGHT_TEST - float dt = (ao_sample_tick - ao_sample_prev_tick) / 100.0; + float dt = (ao_sample_tick - ao_sample_prev_tick) / TIME_DIV; #else - static const float dt = 1/100.0; + static const float dt = 1/TIME_DIV; #endif float x = ao_mpu6000_gyro((float) ((ao_sample_pitch << 9) - ao_ground_pitch) / 512.0f) * dt; float y = ao_mpu6000_gyro((float) ((ao_sample_yaw << 9) - ao_ground_yaw) / 512.0f) * dt; float z = ao_mpu6000_gyro((float) ((ao_sample_roll << 9) - ao_ground_roll) / 512.0f) * dt; struct ao_quaternion rot; - struct ao_quaternion point; - - /* The amount of rotation is just the length of the vector. Now, - * here's the trick -- assume that the rotation amount is small. In this case, - * sin(x) ≃ x, so we can just make this the sin. - */ - - n_2 = x*x + y*y + z*z; - n = sqrtf(n_2); - s = n / 2; - if (s > 1) - s = 1; - c = sqrtf(1 - s*s); - - /* Make unit vector */ - if (n > 0) { - x /= n; - y /= n; - z /= n; - } - - /* Now compute the unified rotation quaternion */ - - ao_quaternion_init_rotation(&rot, - x, y, z, - s, c); - /* Integrate with the previous rotation amount */ - ao_quaternion_multiply(&ao_rotation, &ao_rotation, &rot); + ao_quaternion_init_half_euler(&rot, x, y, z); + ao_quaternion_multiply(&ao_rotation, &rot, &ao_rotation); /* And normalize to make sure it remains a unit vector */ ao_quaternion_normalize(&ao_rotation, &ao_rotation);