We integrate acceleration to get velocity, but that means sitting on the pad
for a long time can add substantial error to the velocity value. Each
second, take the velocity value from a full second ago and subtract that out
of the current velocity. Once we detect boost, this will stop, which means
that as long as we detect boost within a second, we won't have subtracted
out any "real" velocity.
This keeps the pad velocity hovering around zero, which is pretty useful.
Signed-off-by: Keith Packard <keithp@keithp.com>
*/
__pdata int32_t ao_flight_vel;
__pdata int32_t ao_min_vel;
*/
__pdata int32_t ao_flight_vel;
__pdata int32_t ao_min_vel;
+__pdata int32_t ao_old_vel;
+__pdata int16_t ao_old_vel_tick;
__xdata int32_t ao_raw_accel_sum, ao_raw_pres_sum;
/* Landing is detected by getting constant readings from both pressure and accelerometer
__xdata int32_t ao_raw_accel_sum, ao_raw_pres_sum;
/* Landing is detected by getting constant readings from both pressure and accelerometer
ao_main_pres = ao_altitude_to_pres(ao_pres_to_altitude(ao_ground_pres) + ao_config.main_deploy);
ao_flight_vel = 0;
ao_min_vel = 0;
ao_main_pres = ao_altitude_to_pres(ao_pres_to_altitude(ao_ground_pres) + ao_config.main_deploy);
ao_flight_vel = 0;
ao_min_vel = 0;
+ ao_old_vel = ao_flight_vel;
+ ao_old_vel_tick = ao_flight_tick;
/* Go to launchpad state if the nose is pointing up */
ao_config_get();
/* Go to launchpad state if the nose is pointing up */
ao_config_get();
break;
case ao_flight_launchpad:
break;
case ao_flight_launchpad:
+ /* Trim velocity
+ *
+ * Once a second, remove any velocity from
+ * a second ago
+ */
+ if ((int16_t) (ao_flight_tick - ao_old_vel_tick) >= AO_SEC_TO_TICKS(1)) {
+ ao_old_vel_tick = ao_flight_tick;
+ ao_flight_vel -= ao_old_vel;
+ ao_old_vel = ao_flight_vel;
+ }
/* pad to boost:
*
* accelerometer: > 2g AND velocity > 5m/s
/* pad to boost:
*
* accelerometer: > 2g AND velocity > 5m/s