--- /dev/null
+/*
+ * MassObjectHandler.java
+ */
+package net.sf.openrocket.file.rocksim;
+
+import net.sf.openrocket.aerodynamics.WarningSet;
+import net.sf.openrocket.file.simplesax.ElementHandler;
+import net.sf.openrocket.file.simplesax.PlainTextHandler;
+import net.sf.openrocket.material.Material;
+import net.sf.openrocket.rocketcomponent.MassComponent;
+import net.sf.openrocket.rocketcomponent.RocketComponent;
+import org.xml.sax.SAXException;
+
+import java.util.HashMap;
+
+/**
+ * A SAX handler for Rocksim's MassObject XML type.
+ */
+class MassObjectHandler extends PositionDependentHandler<MassComponent> {
+
+ /**
+ * The Rocksim Mass length fudge factor. Rocksim completely exaggerates the length of a mass object to the point
+ * that it looks ridiculous in OpenRocket. This fudge factor is here merely to get the typical mass object to
+ * render in the OpenRocket UI with it's bounds mostly inside it's parent. The odd thing about it is that
+ * Rocksim does not expose the length of a mass object in the UI and actually treats mass objects as point objects -
+ * not 3 or even 2 dimensional.
+ */
+ public static final int MASS_LEN_FUDGE_FACTOR = 100;
+
+ /**
+ * The OpenRocket MassComponent - counterpart to the RS MassObject.
+ */
+ private final MassComponent mass;
+
+ /**
+ * Constructor.
+ *l
+ * @param c the parent component
+ *
+ * @throws IllegalArgumentException thrown if <code>c</code> is null
+ */
+ public MassObjectHandler(RocketComponent c) throws IllegalArgumentException {
+ if (c == null) {
+ throw new IllegalArgumentException("The parent component of a mass component may not be null.");
+ }
+ mass = new MassComponent();
+ c.addChild(mass);
+ }
+
+ @Override
+ public ElementHandler openElement(String element, HashMap<String, String> attributes, WarningSet warnings) {
+ return PlainTextHandler.INSTANCE;
+ }
+
+ @Override
+ public void closeElement(String element, HashMap<String, String> attributes, String content, WarningSet warnings)
+ throws SAXException {
+ super.closeElement(element, attributes, content, warnings);
+ try {
+ if ("Len".equals(element)) {
+ mass.setLength(Double.parseDouble(content) / (RocksimHandler.ROCKSIM_TO_OPENROCKET_LENGTH * MASS_LEN_FUDGE_FACTOR));
+ }
+ if ("KnownMass".equals(element)) {
+ mass.setComponentMass(Double.parseDouble(content) / RocksimHandler.ROCKSIM_TO_OPENROCKET_MASS);
+ }
+ if ("KnownCG".equals(element)) {
+ //Setting the CG of the Mass Object to 0 is important because of the different ways that Rocksim and
+ //OpenRocket treat mass objects. Rocksim treats them as points (even though the data file contains a
+ //length) and because Rocksim sets the CG of the mass object to really be relative to the front of
+ //the parent. But that value is already assumed in the position and position value for the component.
+ //Thus it needs to be set to 0 to say that the mass object's CG is at the point of the mass object.
+ super.setCG(0);
+ }
+ }
+ catch (NumberFormatException nfe) {
+ warnings.add("Could not convert " + element + " value of " + content + ". It is expected to be a number.");
+ }
+ }
+
+ /**
+ * Get the component this handler is working upon.
+ *
+ * @return a component
+ */
+ @Override
+ public MassComponent getComponent() {
+ return mass;
+ }
+
+ /**
+ * Set the relative position onto the component. This cannot be done directly because setRelativePosition is not
+ * public in all components.
+ *
+ * @param position the OpenRocket position
+ */
+ public void setRelativePosition(RocketComponent.Position position) {
+ mass.setRelativePosition(position);
+ }
+
+ /**
+ * Get the required type of material for this component. Does not apply to MassComponents.
+ *
+ * @return BULK
+ */
+ @Override
+ public Material.Type getMaterialType() {
+ return Material.Type.BULK;
+ }
+
+}