return aop;
}
-/* #define LAZY_DPS_OPT */ /* turn this on after some more testing. */
+/* Turn this off if the world goes to hell. */
+#define LAZY_DPS_OPT
static int _currentDPS; /* Current processor DPS. */
static int _desiredDPS; /* DPS value compiler thinks we should be using. */
#ifdef LAZY_DPS_OPT
D(emitcode(";", "Kevin's better literal load code"););
_startLazyDPSEvaluation();
- while (size && ((unsigned int)((lit >> (offset*8)) & 0xff) != 0))
+ while (size && ((unsigned int)(lit >> (offset*8)) != 0))
{
aopPut(AOP(result),
aopGet(AOP(right),offset,FALSE,FALSE,TRUE),