+static void add_user_dirs(void)
+{
+ char *path;
+
+#if IS_WIN32
+ const char *appdata = getenv("APPDATA");
+
+ if (appdata) {
+ path = alloc_printf("%s/OpenOCD", appdata);
+ if (path) {
+ /* Convert path separators to UNIX style, should work on Windows also. */
+ for (char *p = path; *p; p++) {
+ if (*p == '\\')
+ *p = '/';
+ }
+ add_script_search_dir(path);
+ free(path);
+ }
+ }
+ /* WIN32 may also have HOME defined, particularly under Cygwin, so add those paths below too */
+#endif
+
+ const char *home = getenv("HOME");
+#if IS_DARWIN
+ if (home) {
+ path = alloc_printf("%s/Library/Preferences/org.openocd", home);
+ if (path) {
+ add_script_search_dir(path);
+ free(path);
+ }
+ }
+#endif
+ const char *xdg_config = getenv("XDG_CONFIG_HOME");
+
+ if (xdg_config) {
+ path = alloc_printf("%s/openocd", xdg_config);
+ if (path) {
+ add_script_search_dir(path);
+ free(path);
+ }
+ } else if (home) {
+ path = alloc_printf("%s/.config/openocd", home);
+ if (path) {
+ add_script_search_dir(path);
+ free(path);
+ }
+ }
+
+ if (home) {
+ path = alloc_printf("%s/.openocd", home);
+ if (path) {
+ add_script_search_dir(path);
+ free(path);
+ }
+ }
+}
+