X-Git-Url: https://git.gag.com/?a=blobdiff_plain;f=gr-qtgui%2Fsrc%2Flib%2FWaterfall3DDisplayPlot.cc;h=f676cb4af2ac529de9295b7bf428ebfd9b8972e7;hb=916b205660aa676e1587411b48f24b6d5d3c0de2;hp=1b6650613190b827e1a9b38762d08fc98311fd8c;hpb=322e065b19c922e2a9cc1710876e32d100453181;p=debian%2Fgnuradio diff --git a/gr-qtgui/src/lib/Waterfall3DDisplayPlot.cc b/gr-qtgui/src/lib/Waterfall3DDisplayPlot.cc index 1b665061..f676cb4a 100644 --- a/gr-qtgui/src/lib/Waterfall3DDisplayPlot.cc +++ b/gr-qtgui/src/lib/Waterfall3DDisplayPlot.cc @@ -15,15 +15,21 @@ Waterfall3DColorMap::~Waterfall3DColorMap(){ } -Qwt3D::RGBA Waterfall3DColorMap::operator()(double, double, double z)const{ +Qwt3D::RGBA +Waterfall3DColorMap::operator()(double, double, double z) const +{ return Qwt3D::RGBA(Qwt3D::Qt2GL(color(_interval, z))); } -void Waterfall3DColorMap::SetInterval(const double minValue, const double maxValue){ +void +Waterfall3DColorMap::SetInterval(const double minValue, const double maxValue) +{ _interval.setInterval(minValue, maxValue); } -Qwt3D::ColorVector& Waterfall3DColorMap::createVector(Qwt3D::ColorVector& vec) { +Qwt3D::ColorVector& +Waterfall3DColorMap::createVector(Qwt3D::ColorVector& vec) +{ // Generate 100 interval values and then return those Qwt3D::ColorVector colorVec; for(unsigned int number = 0; number < 100; number++){ @@ -41,7 +47,8 @@ const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_BLACK_HOT; const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_INCANDESCENT; const int Waterfall3DDisplayPlot::INTENSITY_COLOR_MAP_TYPE_USER_DEFINED; -Waterfall3DDisplayPlot::Waterfall3DDisplayPlot(QWidget* parent):Qwt3D::SurfacePlot(parent){ +Waterfall3DDisplayPlot::Waterfall3DDisplayPlot(QWidget* parent):Qwt3D::SurfacePlot(parent) +{ _startFrequency = 0; _stopFrequency = 4000; @@ -76,11 +83,14 @@ Waterfall3DDisplayPlot::Waterfall3DDisplayPlot(QWidget* parent):Qwt3D::SurfacePl enableMouse(true); } -Waterfall3DDisplayPlot::~Waterfall3DDisplayPlot(){ +Waterfall3DDisplayPlot::~Waterfall3DDisplayPlot() +{ delete _waterfallData; } -void Waterfall3DDisplayPlot::Init(){ +void +Waterfall3DDisplayPlot::Init() +{ if(!_initialized && initializedGL()){ resize(parentWidget()->width(), parentWidget()->height()); @@ -97,7 +107,9 @@ void Waterfall3DDisplayPlot::Init(){ } } -void Waterfall3DDisplayPlot::Reset(){ +void +Waterfall3DDisplayPlot::Reset() +{ _waterfallData->ResizeData(_startFrequency, _stopFrequency, _numPoints); _waterfallData->Reset(); @@ -116,7 +128,8 @@ Waterfall3DDisplayPlot::SetFrequencyRange(const double constStartFreq, const double constStopFreq, const double constCenterFreq, const bool useCenterFrequencyFlag, - const double units, const std::string &strunits) + const double units, + const std::string &strunits) { double startFreq = constStartFreq / units; double stopFreq = constStopFreq / units; @@ -138,8 +151,10 @@ Waterfall3DDisplayPlot::SetFrequencyRange(const double constStartFreq, } } -bool Waterfall3DDisplayPlot::loadFromData(double** data, unsigned int columns, unsigned int rows - ,double minx, double maxx, double miny, double maxy){ +bool +Waterfall3DDisplayPlot::loadFromData(double** data, unsigned int columns, unsigned int rows + ,double minx, double maxx, double miny, double maxy) +{ Qwt3D::GridData* gridPtr = (Qwt3D::GridData*)actualData_p; @@ -196,15 +211,25 @@ bool Waterfall3DDisplayPlot::loadFromData(double** data, unsigned int columns, u return true; } -double Waterfall3DDisplayPlot::GetStartFrequency()const{ +double +Waterfall3DDisplayPlot::GetStartFrequency() const +{ return _startFrequency; } -double Waterfall3DDisplayPlot::GetStopFrequency()const{ +double +Waterfall3DDisplayPlot::GetStopFrequency() const +{ return _stopFrequency; } -void Waterfall3DDisplayPlot::PlotNewData(const double* dataPoints, const int64_t numDataPoints, const double timePerFFT, const timespec timestamp, const int droppedFrames){ +void +Waterfall3DDisplayPlot::PlotNewData(const double* dataPoints, + const int64_t numDataPoints, + const double timePerFFT, + const timespec timestamp, + const int droppedFrames) +{ if(numDataPoints > 0){ if(numDataPoints != _numPoints){ _numPoints = numDataPoints; @@ -238,7 +263,10 @@ void Waterfall3DDisplayPlot::PlotNewData(const double* dataPoints, const int64_t } } -void Waterfall3DDisplayPlot::SetIntensityRange(const double minIntensity, const double maxIntensity){ +void +Waterfall3DDisplayPlot::SetIntensityRange(const double minIntensity, + const double maxIntensity) +{ _waterfallData->SetFloorValue(minIntensity); _waterfallData->setMinZ(0); _waterfallData->setMaxZ(maxIntensity-minIntensity); @@ -248,11 +276,14 @@ void Waterfall3DDisplayPlot::SetIntensityRange(const double minIntensity, const emit UpdatedLowerIntensityLevel(minIntensity); emit UpdatedUpperIntensityLevel(maxIntensity); - SetIntensityColorMapType(_intensityColorMapType, _userDefinedLowIntensityColor, _userDefinedLowIntensityColor, true); + SetIntensityColorMapType(_intensityColorMapType, + _userDefinedLowIntensityColor, + _userDefinedLowIntensityColor, true); } -void Waterfall3DDisplayPlot::replot(){ - +void +Waterfall3DDisplayPlot::replot() +{ if(!_initialized){ Init(); } @@ -283,11 +314,25 @@ void Waterfall3DDisplayPlot::replot(){ } } -int Waterfall3DDisplayPlot::GetIntensityColorMapType()const{ +void +Waterfall3DDisplayPlot::resizeSlot( QSize *s ) +{ + resize(s->width(), s->height()); +} + +int +Waterfall3DDisplayPlot::GetIntensityColorMapType() const +{ return _intensityColorMapType; } -void Waterfall3DDisplayPlot::SetIntensityColorMapType(const int newType, const QColor lowColor, const QColor highColor, const bool forceFlag, const bool noReplotFlag){ +void +Waterfall3DDisplayPlot::SetIntensityColorMapType(const int newType, + const QColor lowColor, + const QColor highColor, + const bool forceFlag, + const bool noReplotFlag) +{ if(((_intensityColorMapType != newType) || forceFlag) || ((newType == INTENSITY_COLOR_MAP_TYPE_USER_DEFINED) && (lowColor.isValid() && highColor.isValid()))){ @@ -350,11 +395,15 @@ void Waterfall3DDisplayPlot::SetIntensityColorMapType(const int newType, const Q } } -const QColor Waterfall3DDisplayPlot::GetUserDefinedLowIntensityColor()const{ +const QColor +Waterfall3DDisplayPlot::GetUserDefinedLowIntensityColor() const +{ return _userDefinedLowIntensityColor; } -const QColor Waterfall3DDisplayPlot::GetUserDefinedHighIntensityColor()const{ +const QColor +Waterfall3DDisplayPlot::GetUserDefinedHighIntensityColor() const +{ return _userDefinedHighIntensityColor; }