#define MIN_SY 5U /* min y (char) */
#define MAX_SY (MIN_SY+13U) /* max y (char) */
-#define DEF_SP 30U /* sprite null char code */
+#define DEF_SP 30U /* sprite null char code */
/* player */
#define MIN_PX (MIN_SX*8U+8U) /* min x (dot) */
}
}
}
+
+void testBug(void)
+{
+}