struct working_area_s *next;
} working_area_t;
-typedef struct target_type_s
+#ifdef DEFINE_TARGET_TYPE_S
+struct target_type_s
{
/**
* Name of the target. Do @b not access this field directly, use
int (*virt2phys)(struct target_s *target, u32 address, u32 *physical);
int (*mmu)(struct target_s *target, int *enabled);
-} target_type_t;
+};
+#else
+struct target_type_s;
+#endif // DEFINE_TARGET_TYPE_S
+typedef struct target_type_s target_type_t;
/* forward decloration */
typedef struct target_event_action_s target_event_action_t;