struct working_area *new_wa = malloc(sizeof(*new_wa));
if (new_wa) {
new_wa->next = NULL;
- new_wa->size = target->working_area_size & ~3UL; /* 4-byte align */
+ new_wa->size = ALIGN_DOWN(target->working_area_size, 4); /* 4-byte align */
new_wa->address = target->working_area;
new_wa->backup = NULL;
new_wa->user = NULL;
}
/* only allocate multiples of 4 byte */
- if (size % 4)
- size = (size + 3) & (~3UL);
+ size = ALIGN_UP(size, 4);
struct working_area *c = target->working_areas;
uint32_t max_size = 0;
if (!c)
- return target->working_area_size;
+ return ALIGN_DOWN(target->working_area_size, 4);
while (c) {
if (c->free && max_size < c->size)