# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
-# ADD CPP /nologo /G3 /Zp1 /ML /W3 /Gm /GX /ZI /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /FD /GZ /c
-# SUBTRACT CPP /WX /YX
+# ADD CPP /nologo /G3 /Zp8 /ML /W3 /Gm /GX /ZI /Od /I ".." /I "..\support\util" /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /FR /J /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# End Source File
# Begin Source File
+SOURCE=..\support\Util\NewAlloc.c
+# End Source File
+# Begin Source File
+
SOURCE=.\SDCC.lex
!IF "$(CFG)" == "src - Win32 Release"
# End Source File
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-SOURCE=.\SDCCerr.c
+SOURCE=..\support\Util\sdccerr.c
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# Begin Source File
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
+SOURCE=..\support\Util\newalloc.h
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+# Begin Source File
+
SOURCE=..\sdcc_vc.h
# End Source File
# Begin Source File
-SOURCE=.\SDCCalloc.h
+SOURCE=.\SDCCBBlock.h
# End Source File
# Begin Source File