c = malloc(sizeof(struct connection));
c->fd = -1;
+ c->fd_out = -1;
memset(&c->sin, 0, sizeof(c->sin));
c->cmd_ctx = copy_command_context(cmd_ctx);
c->service = service;
address_size = sizeof(c->sin);
c->fd = accept(service->fd, (struct sockaddr *)&service->sin, &address_size);
+ c->fd_out = c->fd;
/* This increases performance dramatically for e.g. GDB load which
* does not have a sliding window protocol. */
else if (service->type == CONNECTION_PIPE)
{
c->fd = service->fd;
+ c->fd_out = fileno(stdout);
+
+ /* do not check for new connections again on stdin */
+ service->fd = -1;
/* do not check for new connections again on stdin */
service->fd = -1;
}
else if (type == CONNECTION_PIPE)
{
- /* use stdin */
- c->fd = STDIN_FILENO;
+ c->fd = fileno(stdin);
#ifdef _WIN32
/* for win32 set stdin/stdout to binary mode */
}
else
{
- if (service->type != CONNECTION_PIPE)
+ if (service->type == CONNECTION_TCP)
{
struct sockaddr_in sin;
socklen_t address_size = sizeof(sin);
return ERROR_OK;
}
+int connection_write(struct connection *connection, const void *data, int len)
+{
+ if (len == 0)
+ {
+ /* successful no-op. Sockets and pipes behave differently here... */
+ return 0;
+ }
+ if (connection->service->type == CONNECTION_TCP)
+ {
+ return write_socket(connection->fd_out, data, len);
+ } else
+ {
+ return write(connection->fd_out, data, len);
+ }
+}
+
+int connection_read(struct connection *connection, void *data, int len)
+{
+ if (connection->service->type == CONNECTION_TCP)
+ {
+ return read_socket(connection->fd, data, len);
+ } else
+ {
+ return read(connection->fd, data, len);
+ }
+}
+
/* tell the server we want to shut down */
COMMAND_HANDLER(handle_shutdown_command)
{