#endif
+#ifndef DBG_MEM_STATS
+#define DBG_MEM_STATS DBG_MEM
+#endif
+
#if DBG_MEM
int dbg_move_depth;
int dbg_mem = DBG_MEM_START;
},
{
.type = NULL,
- .addr = (void **) &save_poly[0]
+ .addr = (void **) (void *) &save_poly[0]
},
{
.type = NULL,
- .addr = (void **) &save_poly[1]
+ .addr = (void **) (void *) &save_poly[1]
},
{
.type = NULL,
- .addr = (void **) &save_poly[2]
+ .addr = (void **) (void *) &save_poly[2]
},
{
.type = &ao_lisp_atom_type,
},
{
.type = NULL,
- .addr = (void **) &ao_lisp_v,
+ .addr = (void **) (void *) &ao_lisp_v,
},
{
.type = &ao_lisp_cons_type,
.type = &ao_lisp_cons_type,
.addr = (void **) &ao_lisp_read_stack,
},
+#ifdef AO_LISP_MAKE_CONST
+ {
+ .type = &ao_lisp_bool_type,
+ .addr = (void **) &ao_lisp_false,
+ },
+ {
+ .type = &ao_lisp_bool_type,
+ .addr = (void **) &ao_lisp_true,
+ },
+#endif
};
#define AO_LISP_ROOT (sizeof (ao_lisp_root) / sizeof (ao_lisp_root[0]))
(const void **) &ao_lisp_frame_free_list[1],
(const void **) &ao_lisp_frame_free_list[2],
(const void **) &ao_lisp_frame_free_list[3],
+ (const void **) &ao_lisp_frame_free_list[4],
+ (const void **) &ao_lisp_frame_free_list[5],
};
-#if AO_LISP_FRAME_FREE != 4
+#if AO_LISP_FRAME_FREE != 6
#error Unexpected AO_LISP_FRAME_FREE value
#endif
return min(AO_LISP_POOL, max(offset, 0));
}
-static int total_marked;
-
static void
note_cons(uint16_t offset)
{
static uint16_t chunk_low, chunk_high;
static uint16_t chunk_first, chunk_last;
-static int chunk_busy;
-static void
-note_chunk(uint16_t offset, uint16_t size)
+static int
+find_chunk(uint16_t offset)
{
int l, r;
-
- if (offset < chunk_low || chunk_high <= offset)
- return;
-
/* Binary search for the location */
- l = 0;
- r = chunk_busy - 1;
+ l = chunk_first;
+ r = chunk_last - 1;
while (l <= r) {
int m = (l + r) >> 1;
if (ao_lisp_chunk[m].old_offset < offset)
else
r = m - 1;
}
+ return l;
+}
+
+static void
+note_chunk(uint16_t offset, uint16_t size)
+{
+ int l;
+
+ if (offset < chunk_low || chunk_high <= offset)
+ return;
+
+ l = find_chunk(offset);
+
/*
* The correct location is always in 'l', with r = l-1 being
* the entry before the right one
ao_lisp_abort();
/* Off the left side */
- if (l == 0 && chunk_busy && offset > ao_lisp_chunk[0].old_offset)
+ if (l == 0 && chunk_last && offset > ao_lisp_chunk[0].old_offset)
ao_lisp_abort();
#endif
/* Shuffle existing entries right */
- int end = min(AO_LISP_NCHUNK, chunk_busy + 1);
+ int end = min(AO_LISP_NCHUNK, chunk_last + 1);
memmove(&ao_lisp_chunk[l+1],
&ao_lisp_chunk[l],
ao_lisp_chunk[l].size = size;
/* Increment the number of elements up to the size of the array */
- if (chunk_busy < AO_LISP_NCHUNK)
- chunk_busy++;
+ if (chunk_last < AO_LISP_NCHUNK)
+ chunk_last++;
/* Set the top address if the array is full */
- if (chunk_busy == AO_LISP_NCHUNK)
+ if (chunk_last == AO_LISP_NCHUNK)
chunk_high = ao_lisp_chunk[AO_LISP_NCHUNK-1].old_offset +
ao_lisp_chunk[AO_LISP_NCHUNK-1].size;
}
static void
reset_chunks(void)
{
- memset(ao_lisp_chunk, '\0', sizeof (ao_lisp_chunk));
chunk_high = ao_lisp_top;
- chunk_busy = 0;
+ chunk_last = 0;
+ chunk_first = 0;
}
/*
{
int i;
- total_marked = 0;
ao_lisp_record_reset();
memset(ao_lisp_busy, '\0', sizeof (ao_lisp_busy));
memset(ao_lisp_cons_note, '\0', sizeof (ao_lisp_cons_note));
#define DUMP_BUSY()
#endif
-static const struct ao_lisp_type const *ao_lisp_types[AO_LISP_NUM_TYPE] = {
+static const struct ao_lisp_type *ao_lisp_types[AO_LISP_NUM_TYPE] = {
[AO_LISP_CONS] = &ao_lisp_cons_type,
[AO_LISP_INT] = NULL,
[AO_LISP_STRING] = &ao_lisp_string_type,
[AO_LISP_FRAME] = &ao_lisp_frame_type,
[AO_LISP_LAMBDA] = &ao_lisp_lambda_type,
[AO_LISP_STACK] = &ao_lisp_stack_type,
+ [AO_LISP_BOOL] = &ao_lisp_bool_type,
+ [AO_LISP_BIGINT] = &ao_lisp_bigint_type,
};
static int
return ao_lisp_poly_mark(*p, do_note_cons);
}
+#if DBG_MEM_STATS
int ao_lisp_collects[2];
int ao_lisp_freed[2];
int ao_lisp_loops[2];
+#endif
int ao_lisp_last_top;
int
ao_lisp_collect(uint8_t style)
{
- int ret;
int i;
int top;
+#if DBG_MEM_STATS
int loops = 0;
+#endif
#if DBG_MEM
- int marked;
- int moved;
struct ao_lisp_record *mark_record = NULL, *move_record = NULL;
- MDBG_MOVE("collect %d\n", ao_lisp_collects);
- marked = moved = 0;
+ MDBG_MOVE("collect %d\n", ao_lisp_collects[style]);
#endif
/* The first time through, we're doing a full collect */
chunk_low = top = ao_lisp_last_top;
}
for (;;) {
+#if DBG_MEM_STATS
loops++;
+#endif
MDBG_MOVE("move chunks from %d to %d\n", chunk_low, top);
/* Find the sizes of the first chunk of objects to move */
reset_chunks();
walk(ao_lisp_mark_ref, ao_lisp_poly_mark_ref);
#if DBG_MEM
- marked = total_marked;
ao_lisp_record_free(mark_record);
mark_record = ao_lisp_record_save();
if (mark_record && move_record)
ao_lisp_record_compare("mark", move_record, mark_record);
-
- if (moved && moved != marked)
- ao_lisp_abort();
#endif
DUMP_BUSY();
/* Find the first moving object */
- for (i = 0; i < chunk_busy; i++) {
+ for (i = 0; i < chunk_last; i++) {
uint16_t size = ao_lisp_chunk[i].size;
#if DBG_MEM
chunk_low = ao_lisp_chunk[i].old_offset;
/* Copy all of the objects */
- for (; i < chunk_busy; i++) {
+ for (; i < chunk_last; i++) {
uint16_t size = ao_lisp_chunk[i].size;
#if DBG_MEM
top += size;
}
- chunk_last = i;
-
if (chunk_first < chunk_last) {
/* Relocate all references to the objects */
walk(ao_lisp_move, ao_lisp_poly_move);
move_record = ao_lisp_record_save();
if (mark_record && move_record)
ao_lisp_record_compare("move", mark_record, move_record);
-
- moved = total_marked;
- if (moved != marked)
- ao_lisp_abort();
#endif
}
chunk_low = chunk_high;
}
- /* Compute amount of memory freed */
- ret = ao_lisp_top - top;
-
+#if DBG_MEM_STATS
/* Collect stats */
++ao_lisp_collects[style];
- ao_lisp_freed[style] += ret;
+ ao_lisp_freed[style] += ao_lisp_top - top;
ao_lisp_loops[style] += loops;
+#endif
ao_lisp_top = top;
if (style == AO_LISP_COLLECT_FULL)
MDBG_DO(memset(ao_lisp_chunk, '\0', sizeof (ao_lisp_chunk));
walk(ao_lisp_mark_ref, ao_lisp_poly_mark_ref));
- return ret;
+ return AO_LISP_POOL - ao_lisp_top;
}
/*
static uint16_t
move_map(uint16_t offset)
{
- int l, r;
+ int l;
if (offset < chunk_low || chunk_high <= offset)
return offset;
- /* Binary search for the location */
- l = chunk_first;
- r = chunk_busy - 1;
- while (l <= r) {
- int m = (l + r) >> 1;
- if (ao_lisp_chunk[m].old_offset < offset)
- l = m + 1;
- else
- r = m - 1;
- }
+ l = find_chunk(offset);
+
#if DBG_MEM
if (ao_lisp_chunk[l].old_offset != offset)
ao_lisp_abort();
MDBG_DO(++dbg_allocs);
MDBG_DO(if (dbg_validate) ao_lisp_validate());
size = ao_lisp_size_round(size);
- if (ao_lisp_top + size > AO_LISP_POOL) {
- if (ao_lisp_collect(AO_LISP_COLLECT_INCREMENTAL) < size &&
- ao_lisp_collect(AO_LISP_COLLECT_FULL) < size)
- {
- ao_lisp_error(AO_LISP_OOM, "out of memory");
- return NULL;
- }
+ if (AO_LISP_POOL - ao_lisp_top < size &&
+ ao_lisp_collect(AO_LISP_COLLECT_INCREMENTAL) < size &&
+ ao_lisp_collect(AO_LISP_COLLECT_FULL) < size)
+ {
+ ao_lisp_error(AO_LISP_OOM, "out of memory");
+ return NULL;
}
addr = ao_lisp_pool + ao_lisp_top;
ao_lisp_top += size;