t_bank->num_sectors = sectors_num;
/* allocate sectors */
- t_bank->sectors = malloc(sectors_num * sizeof(flash_sector_t));
+ t_bank->sectors = malloc(sectors_num * sizeof(struct flash_sector));
for (sec = 0; sec < sectors_num; sec++)
{
t_bank->sectors[sec].offset = sec * pages_per_sector * page_size;
t_bank->num_sectors = num_sectors;
/* allocate sectors */
- t_bank->sectors = malloc(num_sectors * sizeof(flash_sector_t));
+ t_bank->sectors = malloc(num_sectors * sizeof(struct flash_sector));
for (sec = 0; sec < num_sectors; sec++)
{
t_bank->sectors[sec].offset = sec * pages_per_sector * page_size;