* General Public License for more details.
*/
-#include "ao.h"
#include "ao_draw.h"
#include "ao_draw_int.h"
if (signdx < 0)
mask0 = ao_right(1, AO_UNIT - 1);
- if (signdy < 0)
- stride = -stride;
-
dst = dst + y1 * stride + (x1 >> AO_SHIFT);
mask = ao_right(1, x1 & AO_MASK);
+ if (signdy < 0)
+ stride = -stride;
+
while (len--) {
/* clip each point */
/* Clip major axis */
if (c->major < b->maj1) {
if (c->sign_major <= 0)
- return FALSE;
+ return false;
adjust_major = b->maj1 - c->major;
} else if (c->major >= b->maj2) {
if (c->sign_major >= 0)
- return FALSE;
+ return false;
adjust_major = c->major - (b->maj2-1);
}
/* Clip minor axis */
if (c->minor < b->min1) {
if (c->sign_minor <= 0)
- return FALSE;
+ return false;
adjust_minor = b->min1 - c->minor;
} else if (c->minor >= b->min2) {
if (c->sign_minor >= 0)
- return FALSE;
+ return false;
adjust_minor = c->minor - (b->min2-1);
}
/* If unclipped, we're done */
if (adjust_major == 0 && adjust_minor == 0)
- return TRUE;
+ return true;
/* See how much minor adjustment would happen during
* a major clip. This is a bit tricky because line drawing
c->major += c->sign_major * adjust_major;
c->minor += c->sign_minor * adjust_minor;
- return TRUE;
+ return true;
}
void
e3 = e2 - e1;
e = e - e1;
- clip_1.first = TRUE;
- clip_2.first = FALSE;
+ clip_1.first = true;
+ clip_2.first = false;
clip_2.e = clip_1.e = e;
clip_2.e1 = clip_1.e1 = e1;
clip_2.e3 = clip_1.e3 = e3;