{
induction *ip;
- ip = Safe_calloc (1, sizeof (induction));
+ ip = Safe_alloc ( sizeof (induction));
ip->sym = sym;
ip->asym = asym;
ip->op = op;
ip->cval = constVal;
ip->ic = ic;
-
+ updateSpillLocation(ic,1);
return ip;
}
{
region *lp;
- lp = Safe_calloc (1, sizeof (region));
+ lp = Safe_alloc ( sizeof (region));
return lp;
}
V_ARG (region *, lr);
/* mark the loop depth of this block */
- if (!ebp->depth)
+ //if (!ebp->depth)
+ if (ebp->depth<depth)
ebp->depth = depth;
/* put the loop region info in the block */
int lin, rin;
cseDef *ivar;
- /* if there are function calls in this block and this
- is a pointer get, the function could have changed it
- so skip, ISO-C99 according to David A. Long */
- if (fCallsInBlock && POINTER_GET(ic)) {
- continue;
+ /* jwk: TODO this is only needed if the call is between
+ here and the definition, but I am too lazy to do that now */
+
+ /* if there are function calls in this block */
+ if (fCallsInBlock) {
+
+ /* if this is a pointer get */
+ if (POINTER_GET(ic)) {
+ continue;
+ }
+
+ /* if this is an assignment from a global */
+ if (ic->op=='=' && isOperandGlobal(IC_RIGHT(ic))) {
+ continue;
+ }
}
if (SKIP_IC (ic) || POINTER_SET (ic) || ic->op == IFX)
/* add the induction variable vector to the last
block in the loop */
lastBlock->isLastInLoop = 1;
- lastBlock->linds = indVect;
+ lastBlock->linds = bitVectUnion(lastBlock->linds,indVect);
}
setToNull ((void **) &indVars);