ip->op = op;
ip->cval = constVal;
ip->ic = ic;
- updateSpillLocation(ic,1);
+//updateSpillLocation(ic,1);
return ip;
}
if (ebp->depth<depth)
ebp->depth = depth;
- /* put the loop region info in the block */
/* NOTE: here we will update only the inner most loop
that it is a part of */
if (!ebp->partOfLoop)
V_ARG (int, count);
addSetHead (&ebp->inExprs, cdp);
- cseBBlock (ebp, 0, ebbs, count);
+ cseBBlock (ebp, optimize.global_cse, ebbs, count);
return 0;
}
in this block */
bitVect *defs = bitVectIntersect (ebp->ldefs, OP_DEFS (sym));
assigns += bitVectnBitsOn (defs);
- setToNull ((void **) &defs);
+ setToNull ((void *) &defs);
}
if (SKIP_IC (ic) || POINTER_SET (ic) || ic->op == IFX)
continue;
+
+ /* iTemp assignment from a literal may be invariant, but it
+ will needlessly increase register pressure if the
+ iCode(s) that use this iTemp are not also invariant */
+ if (ic->op=='=' && IS_ITEMP (IC_RESULT (ic))
+ && IS_OP_LITERAL (IC_RIGHT (ic)))
+ continue;
/* if result is volatile then skip */
if (IC_RESULT (ic) &&
applyToSet (theLoop->regBlocks, hasNonPtrUse, IC_LEFT (ic)))
continue;
- /* if both the left & right are invariants : then check that */
+
+ /* if both the left & right are invariants : then check that */
/* this definition exists in the out definition of all the */
/* blocks, this will ensure that this is not assigned any */
/* other value in the loop , and not used in this block */
eBBlock *sBlock;
set *lSet = setFromSet (theLoop->regBlocks);
- /* if this block does not dominate all exists */
+ /* if this block does not dominate all exits */
/* make sure this defintion is not used anywhere else */
if (!domsAllExits)
{
/* now we know it is a true invariant */
/* remove it from the insts chain & put */
/* in the invariant set */
- OP_SYMBOL (IC_RESULT (ic))->isinvariant = 1;
+
+ OP_SYMBOL (IC_RESULT (ic))->isinvariant = 1;
+ SPIL_LOC (IC_RESULT (ic)) = NULL;
remiCodeFromeBBlock (lBlock, ic);
/* maintain the data flow */
lastBlock->linds = bitVectUnion(lastBlock->linds,indVect);
}
- setToNull ((void **) &indVars);
+ setToNull ((void *) &indVars);
return change;
}