#include <mb_common.h>
#include <mb_message.h>
#include <mb_port.h>
+#include <mb_time.h>
/*!
{
public:
virtual ~mb_visitor();
- virtual bool operator()(mb_mblock *mblock, const std::string &path) = 0;
+ virtual bool operator()(mb_mblock *mblock) = 0;
};
// ----------------------------------------------------------------------
friend class mb_runtime;
friend class mb_mblock_impl;
+ friend class mb_worker;
protected:
/*!
*
* Initializing all mblocks in the system is a 3 step procedure.
*
- * The top level mblock's constructor is run. That constructor (a)
- * registers all of its ports using define_port, (b) constructs and
- * registers any subcomponents it may have via the define_component
- * method, and then (c) issues connect calls to wire its
- * subcomponents together.
+ * The top level mblock's constructor is run. That constructor
+ * (a) registers all of its ports using define_port, (b) registers any
+ * subcomponents it may have via the define_component method, and
+ * then (c) issues connect calls to wire its subcomponents together.
+ *
+ * \param runtime the runtime associated with this mblock
+ * \param instance_name specify the name of this instance
+ * (for debugging, NUMA mapping, etc)
+ * \param user_arg argument passed by user to constructor
+ * (ignored by the mb_mblock base class)
*/
- mb_mblock();
+ mb_mblock(mb_runtime *runtime, const std::string &instance_name, pmt_t user_arg);
public:
/*!
* \brief Called by the runtime system to execute the initial
* transition of the finite state machine.
*
- * Override this to initialize your finite state machine.
+ * This method is called by the runtime after all blocks are
+ * constructed and before the first message is delivered. Override
+ * this to initialize your finite state machine.
*/
- virtual void init_fsm();
+ virtual void initial_transition();
protected:
/*!
* names and identities of our sub-component mblocks.
*
* \param component_name The name of the sub-component (must be unique with this mblock).
- * \param component The sub-component instance.
+ * \param class_name The class of the instance that is to be created.
+ * \param user_arg The argument to pass to the constructor of the component.
*/
void
define_component(const std::string &component_name,
- mb_mblock_sptr component);
+ const std::string &class_name,
+ pmt_t user_arg = PMT_NIL);
/*!
* \brief connect endpoint_1 to endpoint_2
* \param component_name component to disconnect
*/
void
- disconnect_component(const std::string component_name);
+ disconnect_component(const std::string &component_name);
/*!
* \brief disconnect all connections to all components
nconnections() const;
//! Set the class name
- void set_class_name(const std::string name);
+ void set_class_name(const std::string &name);
+
+ /*!
+ * \brief Tell runtime that we are done.
+ *
+ * This method does not return.
+ */
+ void exit();
+ /*!
+ * \brief Ask runtime to execute the shutdown procedure for all blocks.
+ *
+ * \param result sets value of \p result output argument of runtime->run(...)
+ *
+ * The runtime first sends a maximum priority %shutdown message to
+ * all blocks. All blocks should handle the %shutdown message,
+ * perform whatever clean up is required, and call this->exit();
+ *
+ * After a period of time (~100ms), any blocks which haven't yet
+ * called this->exit() are sent a maximum priority %halt message.
+ * %halt is detected in main_loop, and this->exit() is called.
+ *
+ * After an additional period of time (~100ms), any blocks which
+ * still haven't yet called this->exit() are sent a SIG<FOO> (TBD)
+ * signal, which will blow them out of any blocking system calls and
+ * raise an mbe_terminate exception. The default top-level
+ * runtime-provided exception handler will call this->exit() to
+ * finish the process.
+ *
+ * runtime->run(...) returns when all blocks have called exit.
+ */
+ void shutdown_all(pmt_t result);
+
+ /*!
+ * \brief main event dispatching loop
+ *
+ * Although it is possible to override this, the default implementation
+ * should work for virtually all cases.
+ */
+ virtual void main_loop();
+
public:
virtual ~mb_mblock();
std::string class_name() const;
//! Set the instance name of this block.
- void set_instance_name(const std::string name);
+ void set_instance_name(const std::string &name);
//! Return the parent of this mblock, or 0 if we're the top-level block.
mb_mblock *parent() const;
+ /*!
+ * \brief Schedule a "one shot" timeout.
+ *
+ * \param abs_time the absolute time at which the timeout should fire
+ * \param user_data the data passed in the %timeout message.
+ *
+ * When the timeout fires, a message will be sent to the mblock.
+ *
+ * The message will have port_id = %sys-port, signal = %timeout,
+ * data = user_data, metadata = the handle returned from
+ * schedule_one_shot_timeout, pri = MB_PRI_BEST.
+ *
+ * \returns a handle that can be used in cancel_timeout, and is passed
+ * as the metadata field of the generated %timeout message.
+ *
+ * To cancel a pending timeout, call cancel_timeout.
+ */
+ pmt_t
+ schedule_one_shot_timeout(const mb_time &abs_time, pmt_t user_data);
+
+ /*!
+ * \brief Schedule a periodic timeout.
+ *
+ * \param first_abs_time The absolute time at which the first timeout should fire.
+ * \param delta_time The relative delay between the first and successive timeouts.
+ * \param user_data the data passed in the %timeout message.
+ *
+ * When the timeout fires, a message will be sent to the mblock, and a
+ * new timeout will be scheduled for previous absolute time + delta_time.
+ *
+ * The message will have port_id = %sys-port, signal = %timeout,
+ * data = user_data, metadata = the handle returned from
+ * schedule_one_shot_timeout, pri = MB_PRI_BEST.
+ *
+ * \returns a handle that can be used in cancel_timeout, and is passed
+ * as the metadata field of the generated %timeout message.
+ *
+ * To cancel a pending timeout, call cancel_timeout.
+ */
+ pmt_t
+ schedule_periodic_timeout(const mb_time &first_abs_time,
+ const mb_time &delta_time,
+ pmt_t user_data);
+
+ /*!
+ * \brief Attempt to cancel a pending timeout.
+ *
+ * Note that this only stops a future timeout from firing. It is
+ * possible that a timeout may have already fired and enqueued a
+ * %timeout message, but that that message has not yet been seen by
+ * handle_message.
+ *
+ * \param handle returned from schedule_one_shot_timeout or schedule_periodic_timeout.
+ */
+ void cancel_timeout(pmt_t handle);
+
/*!
* \brief Perform a pre-order depth-first traversal of the hierarchy.
*
* The traversal stops and returns false if any call to visitor returns false.
*/
bool
- walk_tree(mb_visitor *visitor, const std::string &path="top");
+ walk_tree(mb_visitor *visitor);
//! \implementation