/* xalloc.h -- malloc with out-of-memory checking
- Copyright (C) 1990-2000, 2003-2004, 2006-2012 Free Software Foundation, Inc.
+ Copyright (C) 1990-2000, 2003-2004, 2006-2016 Free Software Foundation, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
along with this program. If not, see <http://www.gnu.org/licenses/>. */
#ifndef XALLOC_H_
-# define XALLOC_H_
+#define XALLOC_H_
-# include <stddef.h>
+#include <stddef.h>
-# include "xalloc-oversized.h"
+#include "xalloc-oversized.h"
-# ifdef __cplusplus
+#ifndef _GL_INLINE_HEADER_BEGIN
+ #error "Please include config.h first."
+#endif
+_GL_INLINE_HEADER_BEGIN
+#ifndef XALLOC_INLINE
+# define XALLOC_INLINE _GL_INLINE
+#endif
+
+#ifdef __cplusplus
extern "C" {
-# endif
+#endif
-# if __GNUC__ >= 3
-# define _GL_ATTRIBUTE_MALLOC __attribute__ ((__malloc__))
-# else
-# define _GL_ATTRIBUTE_MALLOC
-# endif
+#if __GNUC__ >= 3
+# define _GL_ATTRIBUTE_MALLOC __attribute__ ((__malloc__))
+#else
+# define _GL_ATTRIBUTE_MALLOC
+#endif
-# if __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3)
-# define _GL_ATTRIBUTE_ALLOC_SIZE(args) __attribute__ ((__alloc_size__ args))
-# else
-# define _GL_ATTRIBUTE_ALLOC_SIZE(args)
-# endif
+#if ! defined __clang__ && \
+ (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 3))
+# define _GL_ATTRIBUTE_ALLOC_SIZE(args) __attribute__ ((__alloc_size__ args))
+#else
+# define _GL_ATTRIBUTE_ALLOC_SIZE(args)
+#endif
/* This function is always triggered when memory is exhausted.
It must be defined by the application, either explicitly
_GL_ATTRIBUTE_ALLOC_SIZE ((2));
void *x2realloc (void *p, size_t *pn);
void *xmemdup (void const *p, size_t s)
- _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((2));
+ _GL_ATTRIBUTE_ALLOC_SIZE ((2));
char *xstrdup (char const *str)
_GL_ATTRIBUTE_MALLOC;
/* Allocate an object of type T dynamically, with error checking. */
/* extern t *XMALLOC (typename t); */
-# define XMALLOC(t) ((t *) xmalloc (sizeof (t)))
+#define XMALLOC(t) ((t *) xmalloc (sizeof (t)))
/* Allocate memory for N elements of type T, with error checking. */
/* extern t *XNMALLOC (size_t n, typename t); */
-# define XNMALLOC(n, t) \
- ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t))))
+#define XNMALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xmalloc (n) : xnmalloc (n, sizeof (t))))
/* Allocate an object of type T dynamically, with error checking,
and zero it. */
/* extern t *XZALLOC (typename t); */
-# define XZALLOC(t) ((t *) xzalloc (sizeof (t)))
+#define XZALLOC(t) ((t *) xzalloc (sizeof (t)))
/* Allocate memory for N elements of type T, with error checking,
and zero it. */
/* extern t *XCALLOC (size_t n, typename t); */
-# define XCALLOC(n, t) \
- ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t))))
+#define XCALLOC(n, t) \
+ ((t *) (sizeof (t) == 1 ? xzalloc (n) : xcalloc (n, sizeof (t))))
-# if HAVE_INLINE
-# define static_inline static inline
-# else
-void *xnmalloc (size_t n, size_t s)
- _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
-void *xnrealloc (void *p, size_t n, size_t s)
- _GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
-void *x2nrealloc (void *p, size_t *pn, size_t s);
-char *xcharalloc (size_t n)
- _GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
-# endif
-
-# ifdef static_inline
-
/* Allocate an array of N objects, each with S bytes of memory,
dynamically, with error checking. S must be nonzero. */
-static_inline void *xnmalloc (size_t n, size_t s)
+XALLOC_INLINE void *xnmalloc (size_t n, size_t s)
_GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1, 2));
-static_inline void *
+XALLOC_INLINE void *
xnmalloc (size_t n, size_t s)
{
if (xalloc_oversized (n, s))
/* Change the size of an allocated block of memory P to an array of N
objects each of S bytes, with error checking. S must be nonzero. */
-static_inline void *xnrealloc (void *p, size_t n, size_t s)
+XALLOC_INLINE void *xnrealloc (void *p, size_t n, size_t s)
_GL_ATTRIBUTE_ALLOC_SIZE ((2, 3));
-static_inline void *
+XALLOC_INLINE void *
xnrealloc (void *p, size_t n, size_t s)
{
if (xalloc_oversized (n, s))
/* If P is null, allocate a block of at least *PN such objects;
otherwise, reallocate P so that it contains more than *PN objects
- each of S bytes. *PN must be nonzero unless P is null, and S must
- be nonzero. Set *PN to the new number of objects, and return the
- pointer to the new block. *PN is never set to zero, and the
- returned pointer is never null.
+ each of S bytes. S must be nonzero. Set *PN to the new number of
+ objects, and return the pointer to the new block. *PN is never set
+ to zero, and the returned pointer is never null.
Repeated reallocations are guaranteed to make progress, either by
allocating an initial block with a nonzero size, or by allocating a
*/
-static_inline void *
+XALLOC_INLINE void *
x2nrealloc (void *p, size_t *pn, size_t s)
{
size_t n = *pn;
}
else
{
- /* Set N = ceil (1.5 * N) so that progress is made if N == 1.
+ /* Set N = floor (1.5 * N) + 1 so that progress is made even if N == 0.
Check for overflow, so that N * S stays in size_t range.
- The check is slightly conservative, but an exact check isn't
+ The check may be slightly conservative, but an exact check isn't
worth the trouble. */
if ((size_t) -1 / 3 * 2 / s <= n)
xalloc_die ();
- n += (n + 1) / 2;
+ n += n / 2 + 1;
}
*pn = n;
/* Return a pointer to a new buffer of N bytes. This is like xmalloc,
except it returns char *. */
-static_inline char *xcharalloc (size_t n)
+XALLOC_INLINE char *xcharalloc (size_t n)
_GL_ATTRIBUTE_MALLOC _GL_ATTRIBUTE_ALLOC_SIZE ((1));
-static_inline char *
+XALLOC_INLINE char *
xcharalloc (size_t n)
{
return XNMALLOC (n, char);
}
-# endif
-
-# ifdef __cplusplus
+#ifdef __cplusplus
}
/* C++ does not allow conversions from void * to other pointer types
return (T *) xmemdup ((void const *) p, s);
}
-# endif
+#endif
+_GL_INLINE_HEADER_END
#endif /* !XALLOC_H_ */