/* Locking in multithreaded situations.
- Copyright (C) 2005-2006 Free Software Foundation, Inc.
+ Copyright (C) 2005-2007 Free Software Foundation, Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 2, or (at your option)
+ the Free Software Foundation; either version 3, or (at your option)
any later version.
This program is distributed in the hope that it will be useful,
# if HAVE_PTHREAD_MUTEX_RECURSIVE
-# if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP)
+# if defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP
+
+void
+glthread_recursive_lock_init (gl_recursive_lock_t *lock)
+{
+ pthread_mutexattr_t attributes;
+
+ if (pthread_mutexattr_init (&attributes) != 0)
+ abort ();
+ if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0)
+ abort ();
+ if (pthread_mutex_init (lock, &attributes) != 0)
+ abort ();
+ if (pthread_mutexattr_destroy (&attributes) != 0)
+ abort ();
+}
+
+# else
void
glthread_recursive_lock_init (gl_recursive_lock_t *lock)