-/* -*- buffer-read-only: t -*- vi: set ro: */
-/* DO NOT EDIT! GENERATED AUTOMATICALLY! */
/* timespec -- System time interface
- Copyright (C) 2000, 2002, 2004-2005, 2007, 2009-2010 Free Software
+ Copyright (C) 2000, 2002, 2004-2005, 2007, 2009-2015 Free Software
Foundation, Inc.
This program is free software: you can redistribute it and/or modify
# include <time.h>
+#ifndef _GL_INLINE_HEADER_BEGIN
+ #error "Please include config.h first."
+#endif
+_GL_INLINE_HEADER_BEGIN
+#ifndef _GL_TIMESPEC_INLINE
+# define _GL_TIMESPEC_INLINE _GL_INLINE
+#endif
+
+/* Resolution of timespec time stamps (in units per second), and log
+ base 10 of the resolution. */
+
+enum { TIMESPEC_RESOLUTION = 1000000000 };
+enum { LOG10_TIMESPEC_RESOLUTION = 9 };
+
+/* Return a timespec with seconds S and nanoseconds NS. */
+
+_GL_TIMESPEC_INLINE struct timespec
+make_timespec (time_t s, long int ns)
+{
+ struct timespec r;
+ r.tv_sec = s;
+ r.tv_nsec = ns;
+ return r;
+}
+
/* Return negative, zero, positive if A < B, A == B, A > B, respectively.
For each time stamp T, this code assumes that either:
The (int) cast avoids a gcc -Wconversion warning. */
-static inline int
+_GL_TIMESPEC_INLINE int _GL_ATTRIBUTE_PURE
timespec_cmp (struct timespec a, struct timespec b)
{
return (a.tv_sec < b.tv_sec ? -1
: (int) (a.tv_nsec - b.tv_nsec));
}
+/* Return -1, 0, 1, depending on the sign of A. A.tv_nsec must be
+ nonnegative. */
+_GL_TIMESPEC_INLINE int _GL_ATTRIBUTE_PURE
+timespec_sign (struct timespec a)
+{
+ return a.tv_sec < 0 ? -1 : a.tv_sec || a.tv_nsec;
+}
+
+struct timespec timespec_add (struct timespec, struct timespec)
+ _GL_ATTRIBUTE_CONST;
+struct timespec timespec_sub (struct timespec, struct timespec)
+ _GL_ATTRIBUTE_CONST;
+struct timespec dtotimespec (double)
+ _GL_ATTRIBUTE_CONST;
+
+/* Return an approximation to A, of type 'double'. */
+_GL_TIMESPEC_INLINE double
+timespectod (struct timespec a)
+{
+ return a.tv_sec + a.tv_nsec / 1e9;
+}
+
void gettime (struct timespec *);
int settime (struct timespec const *);
+_GL_INLINE_HEADER_END
+
#endif