Make sure not to commit files with windows line endings.
\layout Subsubsection
-Windows Install Using Microsoft Visual C++ 6.0/NET
+Building SDCC Using Microsoft Visual C++ 6.0/NET (MSVC)
\layout Standard
\series default
SDCC is distributed with all the projects, workspaces, and files you need
- to build it using Visual C++ 6.0/NET.
+ to build it using Visual C++ 6.0/NET (except for sdcdb.exe which currently
+ doesn't build under MSVC).
The workspace name is 'sdcc.dsw'.
Please note that as it is now, all the executables are created in a folder
called sdcc
\backslash
bin_vc to sdcc
\backslash
-bin before runnng SDCC.
+bin before runing SDCC.
\newline
\newline
-In order to build SDCC with Visual C++ 6.0/NET you need win32 executables
- of bison.exe, flex.exe, and gawk.exe.
+In order to build SDCC with MSVC you need win32 executables of bison.exe,
+ flex.exe, and gawk.exe.
One good place to get them is
\begin_inset LatexCommand \url[here]{http://unxutils.sourceforge.net}
\end_inset
.zip.
- Now you have to install the utilities and setup Visual C++ so it can locate
- the required programs.
+ Now you have to install the utilities and setup MSVC so it can locate the
+ required programs.
Here there are two alternatives (choose one!):
\layout Enumerate
bin, and you can compile using sdcc.
\layout Subsubsection
-Windows Install Using Borland
+Building SDCC Using Borland
\layout Enumerate
From the sdcc directory, run the command "make -f Makefile.bcc".
le space.
There is no real advantage to assigning absolute addresses to variables
in this manner, unless you want strict control over all the variables allocated.
+ One possible use would be to write hardware portable code.
+ For example, if you have a routine that uses one or more of the microcontroller
+ I/O pins, and such pins are different for two different hardwares, you
+ can declare the I/O pins in you routine using
+\newline
+
+\family typewriter
+
+\newline
+extern bit SDI;
+\newline
+extern bit SCLK;
+\newline
+extern bit CPOL;
+\newline
+
+\newline
+void DS1306_put(unsigned char value)
+\newline
+{
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+unsigned char mask=0x80;
+\newline
+
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+while(mask)
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+{
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+SDI=(value & mask)?1:0;
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+SCLK=!CPOL;
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+SCLK=CPOL;
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+mask/=2;
+\newline
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+}
+\newline
+}
+\newline
+
+\newline
+
+\family default
+Then, someplace in the code for the first hardware you would use
+\newline
+
+\newline
+
+\family typewriter
+bit at 0x80 SDI;\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+/*I/O port 0, bit 0*/
+\newline
+bit at 0x81 SCLK;\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+/*I/O port 0, bit 1*/
+\newline
+bit CPOL;\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+/*This is a variable, let the linker allocate this one*/
+\newline
+
+\newline
+
+\family default
+Similarly, for the second hardware you would use
+\newline
+
+\newline
+
+\family typewriter
+bit at 0x83 SDI;\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+/*I/O port 0, bit 3*/
+\newline
+bit at 0x91 SCLK;\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+/*I/O port 1, bit 1*/
+\newline
+bit CPOL;\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+\SpecialChar ~
+/*This is a variable, let the linker allocate this one*/
+\newline
+
+\newline
+
+\family default
+and you can use the same hardware dependant routine without changes, as
+ for example in a library.
+ This is somehow similar to sbit, but only one absolute address has to be
+ specified in the whole project.
+\family typewriter
+
+\newline
+
\layout Subsection
Startup Code
\family default
In other words inline assembly code can access labels defined in inline
assembly within the scope of the funtion.
+ The same goes the other way, ie.
+ labels defines in inline assembly CANNOT be accessed by C statements.
+\layout Subsection
+
+int (16 bit)
+\begin_inset LatexCommand \index{int (16 bit)}
+
+\end_inset
+
+ and long (32 bit)
+\begin_inset LatexCommand \index{long (32 bit)}
+
+\end_inset
+
+ Support
+\layout Standard
+
+For signed & unsigned int (16 bit) and long (32 bit) variables, division,
+ multiplication and modulus operations are implemented by support routines.
+ These support routines are all developed in ANSI-C to facilitate porting
+ to other MCUs, although some model specific assembler optimations are used.
+ The following files contain the described routine, all of them can be found
+ in <installdir>/share/sdcc/lib.
+\newline
+
+\newline
+\begin_inset Tabular
+<lyxtabular version="3" rows="11" columns="2">
+<features>
+<column alignment="center" valignment="top" leftline="true" width="0(null)">
+<column alignment="center" valignment="top" leftline="true" rightline="true" width="0(null)">
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+Function
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\series bold
+Description
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_mulint.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+16 bit multiplication
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_divsint.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+ signed 16 bit division (calls _divuint)
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_divuint.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+ unsigned 16 bit division
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_modsint.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+signed 16 bit modulus (calls _moduint)
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
\layout Standard
-The same goes the other way, ie.
- labels defines in inline assembly CANNOT be accessed by C statements.
-\layout Subsection
+_moduint.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+unsigned 16 bit modulus
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_mullong.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+32 bit multiplication
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_divslong.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+ signed 32 division (calls _divulong)
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_divulong.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+unsigned 32 division
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_modslong.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+ signed 32 bit modulus (calls _modulong)
+\end_inset
+</cell>
+</row>
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+_modulong.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+unsigned 32 bit modulus
+\end_inset
+</cell>
+</row>
+</lyxtabular>
+
+\end_inset
+
+
+\newline
+
+\size footnotesize
+
+\newline
+
+\size default
+Since they are compiled as
+\emph on
+non-reentrant
+\emph default
+
+\begin_inset LatexCommand \index{reentrant}
+
+\end_inset
+
+, interrupt
+\begin_inset LatexCommand \index{interrupt}
+
+\end_inset
+
+ service routines should not do any of the above operations.
+ If this is unavoidable then the above routines will need to be compiled
+ with the
+\emph on
+-
+\begin_inset ERT
+status Collapsed
+
+\layout Standard
+
+\backslash
+/
+\end_inset
+
+-stack-auto
+\begin_inset LatexCommand \index{-\/-stack-auto}
+
+\end_inset
+
+
+\emph default
+ option, after which the source program will have to be compiled with
+\emph on
+-
+\begin_inset ERT
+status Collapsed
+
+\layout Standard
+
+\backslash
+/
+\end_inset
+
+-int-long-rent
+\begin_inset LatexCommand \index{-\/-int-long-rent}
+
+\end_inset
+
+
+\emph default
+ option.
+ Notice that you don't have to call this routines directly.
+ The compiler will use them automatically every time a integer operation
+ is required.
+\layout Subsection
+
+Floating Point Support
+\begin_inset LatexCommand \index{Floating point support}
+
+\end_inset
+
+
+\layout Standard
+
+SDCC supports IEEE (single precision 4bytes) floating point numbers.The floating
+ point support routines are derived from gcc's floatlib.c and consists of
+ the following routines:
+\newline
+
+\newline
+
+\size footnotesize
+
+\begin_inset Tabular
+<lyxtabular version="3" rows="17" columns="2">
+<features>
+<column alignment="center" valignment="top" leftline="true" width="0(null)">
+<column alignment="center" valignment="top" leftline="true" rightline="true" width="0(null)">
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+Function
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+Description
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fsadd.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+add floating point numbers
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fssub.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+subtract floating point numbers
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fsdiv.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+divide floating point numbers
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fsmul.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+multiply floating point numbers
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fs2uchar.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert floating point to unsigned char
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fs2char.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert floating point to signed char
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fs2uint.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert floating point to unsigned int
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fs2int.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert floating point to signed int
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fs2ulong.
+\family default
+\series default
+\shape default
+\size default
+\emph default
+\bar default
+\noun default
+\color default
+c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert floating point to unsigned long
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_fs2long.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert floating point to signed long
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
+
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_uchar2fs.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
-int (16 bit)
-\begin_inset LatexCommand \index{int (16 bit)}
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert unsigned char to floating point
\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
+
+\layout Standard
- and long (32 bit)
-\begin_inset LatexCommand \index{long (32 bit)}
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_char2fs.c
\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
- Support
\layout Standard
-For signed & unsigned int (16 bit) and long (32 bit) variables, division,
- multiplication and modulus operations are implemented by support routines.
- These support routines are all developed in ANSI-C to facilitate porting
- to other MCUs, although some model specific assembler optimations are used.
- The following files contain the described routine, all of them can be found
- in <installdir>/share/sdcc/lib.
-\newline
-
-\newline
-
-\emph on
-<pending: tabularise this>
-\emph default
-\newline
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert char to floating point number
+\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
-\newline
-_mulint.c - 16 bit multiplication
-\newline
-_divsint.c - signed 16 bit division (calls _divuint)
-\newline
-_divuint.c - unsigned 16 bit division
-\newline
-_modsint.c - signed 16 bit modulus (call _moduint)
-\newline
-_moduint.c - unsigned 16 bit modulus
-\newline
-_mullong.c - 32 bit multiplication
-\newline
-_divslong.c - signed 32 division (calls _divulong)
-\newline
-_divulong.c - unsigned 32 division
-\newline
-_modslong.c - signed 32 bit modulus (calls _modulong)
-\newline
-_modulong.c - unsigned 32 bit modulus
-\size footnotesize
+\layout Standard
-\newline
-\newline
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_uint2fs.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
-\size default
-Since they are compiled as
-\emph on
-non-reentrant
-\emph default
+\layout Standard
-\begin_inset LatexCommand \index{reentrant}
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert unsigned int to floating point
\end_inset
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
-, interrupt
-\begin_inset LatexCommand \index{interrupt}
+\layout Standard
-\end_inset
- service routines should not do any of the above operations.
- If this is unavoidable then the above routines will need to be compiled
- with the
-\emph on
--
-\begin_inset ERT
-status Collapsed
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_int2fs.c
+\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
\layout Standard
-\backslash
-/
-\end_inset
-
--stack-auto
-\begin_inset LatexCommand \index{-\/-stack-auto}
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert int to floating point numbers
\end_inset
-
-
-\emph default
- option, after which the source program will have to be compiled with
-\emph on
--
-\begin_inset ERT
-status Collapsed
+</cell>
+</row>
+<row topline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
\layout Standard
-\backslash
-/
+
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_ulong2fs.c
\end_inset
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
--int-long-rent
-\begin_inset LatexCommand \index{-\/-int-long-rent}
+\layout Standard
-\end_inset
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert unsigned long to floating point number
+\end_inset
+</cell>
+</row>
+<row topline="true" bottomline="true">
+<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
+\begin_inset Text
-\emph default
- option.
-\layout Subsection
+\layout Standard
-Floating Point Support
-\begin_inset LatexCommand \index{Floating point support}
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+_long2fs.c
\end_inset
-
+</cell>
+<cell alignment="center" valignment="top" topline="true" leftline="true" rightline="true" usebox="none">
+\begin_inset Text
\layout Standard
-SDCC supports IEEE (single precision 4bytes) floating point numbers.The floating
- point support routines are derived from gcc's floatlib.c and consists of
- the following routines:
-\newline
-\newline
+\family roman
+\series medium
+\shape up
+\size normal
+\emph off
+\bar no
+\noun off
+\color none
+convert long to floating point number
+\end_inset
+</cell>
+</row>
+</lyxtabular>
-\emph on
-<pending: tabularise this>
-\emph default
+\end_inset
-\newline
\newline
-_fsadd.c - add floating point numbers
-\newline
-_fssub.c - subtract floating point numbers
-\newline
-_fsdiv.c - divide floating point numbers
-\newline
-_fsmul.c - multiply floating point numbers
-\newline
-_fs2uchar.c - convert floating point to unsigned char
-\newline
-_fs2char.c - convert floating point to signed char
-\newline
-_fs2uint.c - convert floating point to unsigned int
-\newline
-_fs2int.c - convert floating point to signed int
-\newline
-_fs2ulong.c - convert floating point to unsigned long
-\newline
-_fs2long.c - convert floating point to signed long
-\newline
-_uchar2fs.c - convert unsigned char to floating point
-\newline
-_char2fs.c - convert char to floating point number
-\newline
-_uint2fs.c - convert unsigned int to floating point
-\newline
-_int2fs.c - convert int to floating point numbers
-\newline
-_ulong2fs.c - convert unsigned long to floating point number
-\newline
-_long2fs.c - convert long to floating point number
-\size footnotesize
-\newline
+\size default
\newline
-
-\size default
Note if all these routines are used simultaneously the data space might
overflow.
For serious floating point usage it is strongly recommended that the large
model be used.
+ Also notice that you don't have to call this routines directly.
+ The compiler will use them automatically every time a floating point operation
+ is required.
\layout Subsection
MCS51 Memory Models
\end_inset
</cell>
</row>
-<row topline="true" bottomline="true">
+<row topline="true">
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
\begin_inset Text
\end_inset
</cell>
</row>
-<row topline="true" bottomline="true">
+<row topline="true">
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
\begin_inset Text
\end_inset
</cell>
</row>
-<row topline="true" bottomline="true">
+<row topline="true">
<cell alignment="center" valignment="top" topline="true" leftline="true" usebox="none">
\begin_inset Text