-/* $Id$ */\r
-/***************************************************************\r
-** I/O subsystem for PForth for WIN32 systems.\r
-**\r
-** Use Windows Console so we can add the ANSI console commands needed to support HISTORY\r
-**\r
-** Author: Phil Burk\r
-** Copyright 1994 3DO, Phil Burk, Larry Polansky, David Rosenboom\r
-**\r
-** The pForth software code is dedicated to the public domain,\r
-** and any third party may reproduce, distribute and modify\r
-** the pForth software code or any derivative works thereof\r
-** without any compensation or license. The pForth software\r
-** code is provided on an "as is" basis without any warranty\r
-** of any kind, including, without limitation, the implied\r
-** warranties of merchantability and fitness for a particular\r
-** purpose and their equivalents under the laws of any jurisdiction.\r
-**\r
-***************************************************************/\r
-\r
-#include "../pf_all.h"\r
-\r
-#if defined(WIN32) || defined(__NT__)\r
-\r
-#include <windows.h>\r
-\r
-#define ASCII_ESCAPE (0x1B)\r
-\r
-static HANDLE sConsoleHandle = INVALID_HANDLE_VALUE;\r
-static int sIsConsoleValid = FALSE;\r
-\r
-typedef enum ConsoleState_e\r
-{\r
- SDCONSOLE_STATE_IDLE = 0,\r
- SDCONSOLE_STATE_GOT_ESCAPE,\r
- SDCONSOLE_STATE_GOT_BRACKET\r
-\r
-} ConsoleState;\r
-\r
-static int sConsoleState = SDCONSOLE_STATE_IDLE;\r
-static int sParam1 = 0;\r
-static CONSOLE_SCREEN_BUFFER_INFO sScreenInfo;\r
-\r
-/******************************************************************/\r
-static void sdConsoleEmit( char c )\r
-{\r
- /* Write a WCHAR in case we have compiled with Unicode support.\r
- * Otherwise we will see '?' printed.*/\r
- WCHAR wc = (WCHAR) c;\r
- DWORD count;\r
- if( sIsConsoleValid )\r
- {\r
- WriteConsoleW(sConsoleHandle, &wc, 1, &count, NULL );\r
- }\r
- else\r
- {\r
- /* This will get called if we are redirecting to a file.*/\r
- WriteFile(sConsoleHandle, &c, 1, &count, NULL );\r
- }\r
-}\r
-\r
-/******************************************************************/\r
-static void sdClearScreen( void )\r
-{\r
- if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )\r
- {\r
- COORD XY;\r
- int numNeeded;\r
- DWORD count;\r
- XY.X = 0;\r
- XY.Y = sScreenInfo.srWindow.Top;\r
- numNeeded = sScreenInfo.dwSize.X * (sScreenInfo.srWindow.Bottom - sScreenInfo.srWindow.Top + 1);\r
- FillConsoleOutputCharacter(\r
- sConsoleHandle, ' ', numNeeded, XY, &count );\r
- SetConsoleCursorPosition( sConsoleHandle, XY );\r
- }\r
-}\r
-\r
-/******************************************************************/\r
-static void sdEraseEOL( void )\r
-{\r
- if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )\r
- {\r
- COORD savedXY;\r
- int numNeeded;\r
- DWORD count;\r
- savedXY.X = sScreenInfo.dwCursorPosition.X;\r
- savedXY.Y = sScreenInfo.dwCursorPosition.Y;\r
- numNeeded = sScreenInfo.dwSize.X - savedXY.X;\r
- FillConsoleOutputCharacter(\r
- sConsoleHandle, ' ', numNeeded, savedXY, &count );\r
- }\r
-}\r
-\r
-/******************************************************************/\r
-static void sdCursorBack( int dx )\r
-{\r
- if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )\r
- {\r
- COORD XY;\r
- XY.X = sScreenInfo.dwCursorPosition.X;\r
- XY.Y = sScreenInfo.dwCursorPosition.Y;\r
- XY.X -= dx;\r
- if( XY.X < 0 ) XY.X = 0;\r
- SetConsoleCursorPosition( sConsoleHandle, XY );\r
- }\r
-}\r
-/******************************************************************/\r
-static void sdCursorForward( int dx )\r
-{\r
- if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )\r
- {\r
- COORD XY;\r
- int width = sScreenInfo.dwSize.X;\r
- XY.X = sScreenInfo.dwCursorPosition.X;\r
- XY.Y = sScreenInfo.dwCursorPosition.Y;\r
- XY.X += dx;\r
- if( XY.X > width ) XY.X = width;\r
- SetConsoleCursorPosition( sConsoleHandle, XY );\r
- }\r
-}\r
-\r
-/******************************************************************/\r
-/* Use console mode I/O so that KEY and ?TERMINAL will work.\r
- * Parse ANSI escape sequences and call the appropriate cursor\r
- * control functions.\r
- */\r
-int sdTerminalOut( char c )\r
-{\r
- switch( sConsoleState )\r
- {\r
- case SDCONSOLE_STATE_IDLE:\r
- switch( c )\r
- {\r
- case ASCII_ESCAPE:\r
- sConsoleState = SDCONSOLE_STATE_GOT_ESCAPE;\r
- break;\r
- default:\r
- sdConsoleEmit( c );\r
- }\r
- break;\r
-\r
- case SDCONSOLE_STATE_GOT_ESCAPE:\r
- switch( c )\r
- {\r
- case '[':\r
- sConsoleState = SDCONSOLE_STATE_GOT_BRACKET;\r
- sParam1 = 0;\r
- break;\r
- default:\r
- sConsoleState = SDCONSOLE_STATE_IDLE;\r
- sdConsoleEmit( c );\r
- }\r
- break;\r
-\r
- case SDCONSOLE_STATE_GOT_BRACKET:\r
- if( (c >= '0') && (c <= '9') )\r
- {\r
- sParam1 = (sParam1 * 10) + (c - '0');\r
- }\r
- else\r
- {\r
- sConsoleState = SDCONSOLE_STATE_IDLE;\r
- if( c == 'K')\r
- {\r
- sdEraseEOL();\r
- }\r
- else if( c == 'D' )\r
- {\r
- sdCursorBack( sParam1 );\r
- }\r
- else if( c == 'C' )\r
- {\r
- sdCursorForward( sParam1 );\r
- }\r
- else if( (c == 'J') && (sParam1 == 2) )\r
- {\r
- sdClearScreen();\r
- }\r
- }\r
- break;\r
- }\r
- return 0;\r
-}\r
-\r
-/* Needed cuz _getch() does not echo. */\r
-int sdTerminalEcho( char c )\r
-{\r
- sdConsoleEmit((char)(c));\r
- return 0;\r
-}\r
-\r
-int sdTerminalIn( void )\r
-{\r
- return _getch();\r
-}\r
-\r
-int sdQueryTerminal( void )\r
-{\r
- return _kbhit();\r
-}\r
-\r
-int sdTerminalFlush( void )\r
-{\r
-#ifdef PF_NO_FILEIO\r
- return -1;\r
-#else\r
- return fflush(PF_STDOUT);\r
-#endif\r
-}\r
-\r
-void sdTerminalInit( void )\r
-{\r
- DWORD mode = 0;\r
- sConsoleHandle = GetStdHandle( STD_OUTPUT_HANDLE );\r
- if( GetConsoleMode( sConsoleHandle, &mode ) )\r
- {\r
- /*printf("GetConsoleMode() mode is 0x%08X\n", mode );*/\r
- sIsConsoleValid = TRUE;\r
- }\r
- else\r
- {\r
- /*printf("GetConsoleMode() failed\n", mode );*/\r
- sIsConsoleValid = FALSE;\r
- }\r
-}\r
-\r
-void sdTerminalTerm( void )\r
-{\r
-}\r
-#endif\r
+/* $Id$ */
+/***************************************************************
+** I/O subsystem for PForth for WIN32 systems.
+**
+** Use Windows Console so we can add the ANSI console commands needed to support HISTORY
+**
+** Author: Phil Burk
+** Copyright 1994 3DO, Phil Burk, Larry Polansky, David Rosenboom
+**
+** Permission to use, copy, modify, and/or distribute this
+** software for any purpose with or without fee is hereby granted.
+**
+** THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL
+** WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED
+** WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL
+** THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR
+** CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING
+** FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF
+** CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
+** OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
+**
+***************************************************************/
+
+#include "../pf_all.h"
+
+#if defined(WIN32) || defined(__NT__)
+
+#include <windows.h>
+
+#define ASCII_ESCAPE (0x1B)
+
+static HANDLE sConsoleHandle = INVALID_HANDLE_VALUE;
+static int sIsConsoleValid = FALSE;
+
+typedef enum ConsoleState_e
+{
+ SDCONSOLE_STATE_IDLE = 0,
+ SDCONSOLE_STATE_GOT_ESCAPE,
+ SDCONSOLE_STATE_GOT_BRACKET
+
+} ConsoleState;
+
+static int sConsoleState = SDCONSOLE_STATE_IDLE;
+static int sParam1 = 0;
+static CONSOLE_SCREEN_BUFFER_INFO sScreenInfo;
+
+/******************************************************************/
+static void sdConsoleEmit( char c )
+{
+ /* Write a WCHAR in case we have compiled with Unicode support.
+ * Otherwise we will see '?' printed.*/
+ WCHAR wc = (WCHAR) c;
+ DWORD count;
+ if( sIsConsoleValid )
+ {
+ WriteConsoleW(sConsoleHandle, &wc, 1, &count, NULL );
+ }
+ else
+ {
+ /* This will get called if we are redirecting to a file.*/
+ WriteFile(sConsoleHandle, &c, 1, &count, NULL );
+ }
+}
+
+/******************************************************************/
+static void sdClearScreen( void )
+{
+ if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )
+ {
+ COORD XY;
+ int numNeeded;
+ DWORD count;
+ XY.X = 0;
+ XY.Y = sScreenInfo.srWindow.Top;
+ numNeeded = sScreenInfo.dwSize.X * (sScreenInfo.srWindow.Bottom - sScreenInfo.srWindow.Top + 1);
+ FillConsoleOutputCharacter(
+ sConsoleHandle, ' ', numNeeded, XY, &count );
+ SetConsoleCursorPosition( sConsoleHandle, XY );
+ }
+}
+
+/******************************************************************/
+static void sdEraseEOL( void )
+{
+ if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )
+ {
+ COORD savedXY;
+ int numNeeded;
+ DWORD count;
+ savedXY.X = sScreenInfo.dwCursorPosition.X;
+ savedXY.Y = sScreenInfo.dwCursorPosition.Y;
+ numNeeded = sScreenInfo.dwSize.X - savedXY.X;
+ FillConsoleOutputCharacter(
+ sConsoleHandle, ' ', numNeeded, savedXY, &count );
+ }
+}
+
+/******************************************************************/
+static void sdCursorBack( int dx )
+{
+ if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )
+ {
+ COORD XY;
+ XY.X = sScreenInfo.dwCursorPosition.X;
+ XY.Y = sScreenInfo.dwCursorPosition.Y;
+ XY.X -= dx;
+ if( XY.X < 0 ) XY.X = 0;
+ SetConsoleCursorPosition( sConsoleHandle, XY );
+ }
+}
+/******************************************************************/
+static void sdCursorForward( int dx )
+{
+ if( GetConsoleScreenBufferInfo( sConsoleHandle, &sScreenInfo ) )
+ {
+ COORD XY;
+ int width = sScreenInfo.dwSize.X;
+ XY.X = sScreenInfo.dwCursorPosition.X;
+ XY.Y = sScreenInfo.dwCursorPosition.Y;
+ XY.X += dx;
+ if( XY.X > width ) XY.X = width;
+ SetConsoleCursorPosition( sConsoleHandle, XY );
+ }
+}
+
+/******************************************************************/
+/* Use console mode I/O so that KEY and ?TERMINAL will work.
+ * Parse ANSI escape sequences and call the appropriate cursor
+ * control functions.
+ */
+int sdTerminalOut( char c )
+{
+ switch( sConsoleState )
+ {
+ case SDCONSOLE_STATE_IDLE:
+ switch( c )
+ {
+ case ASCII_ESCAPE:
+ sConsoleState = SDCONSOLE_STATE_GOT_ESCAPE;
+ break;
+ default:
+ sdConsoleEmit( c );
+ }
+ break;
+
+ case SDCONSOLE_STATE_GOT_ESCAPE:
+ switch( c )
+ {
+ case '[':
+ sConsoleState = SDCONSOLE_STATE_GOT_BRACKET;
+ sParam1 = 0;
+ break;
+ default:
+ sConsoleState = SDCONSOLE_STATE_IDLE;
+ sdConsoleEmit( c );
+ }
+ break;
+
+ case SDCONSOLE_STATE_GOT_BRACKET:
+ if( (c >= '0') && (c <= '9') )
+ {
+ sParam1 = (sParam1 * 10) + (c - '0');
+ }
+ else
+ {
+ sConsoleState = SDCONSOLE_STATE_IDLE;
+ if( c == 'K')
+ {
+ sdEraseEOL();
+ }
+ else if( c == 'D' )
+ {
+ sdCursorBack( sParam1 );
+ }
+ else if( c == 'C' )
+ {
+ sdCursorForward( sParam1 );
+ }
+ else if( (c == 'J') && (sParam1 == 2) )
+ {
+ sdClearScreen();
+ }
+ }
+ break;
+ }
+ return 0;
+}
+
+/* Needed cuz _getch() does not echo. */
+int sdTerminalEcho( char c )
+{
+ sdConsoleEmit((char)(c));
+ return 0;
+}
+
+int sdTerminalIn( void )
+{
+ return _getch();
+}
+
+int sdQueryTerminal( void )
+{
+ return _kbhit();
+}
+
+int sdTerminalFlush( void )
+{
+#ifdef PF_NO_FILEIO
+ return -1;
+#else
+ return fflush(PF_STDOUT);
+#endif
+}
+
+void sdTerminalInit( void )
+{
+ DWORD mode = 0;
+ sConsoleHandle = GetStdHandle( STD_OUTPUT_HANDLE );
+ if( GetConsoleMode( sConsoleHandle, &mode ) )
+ {
+ /*printf("GetConsoleMode() mode is 0x%08X\n", mode );*/
+ sIsConsoleValid = TRUE;
+ }
+ else
+ {
+ /*printf("GetConsoleMode() failed\n", mode );*/
+ sIsConsoleValid = FALSE;
+ }
+}
+
+void sdTerminalTerm( void )
+{
+}
+#endif