addr(esp)
register struct expr *esp;
{
- register c, mode, indx;
+ register int c, mode = 0, indx;
if ((c = getnb()) == '#') {
expr(esp, 0);
esp->e_mode = S_INDM;
}
if (indx) {
- esp->e_mode = mode + indx&0xFF;
+ esp->e_mode = (mode + indx)&0xFF;
esp->e_base.e_ap = NULL;
}
if ((c = getnb()) != RTIND)
}
#else
while (*ptr && *str) {
- if (ccase[*ptr] != ccase[*str])
+ if (ccase[(unsigned char)(*ptr)] != ccase[(unsigned char)(*str)])
break;
ptr++;
str++;
}
- if (ccase[*ptr] == ccase[*str]) {
+ if (ccase[(unsigned char)(*ptr)] == ccase[(unsigned char)(*str)]) {
ip = ptr;
return(1);
}
*/
struct adsym R8[] = {
- "b", B|0400,
- "c", C|0400,
- "d", D|0400,
- "e", E|0400,
- "h", H|0400,
- "l", L|0400,
- "a", A|0400,
- "", 0000
+ { "b", B|0400 },
+ { "c", C|0400 },
+ { "d", D|0400 },
+ { "e", E|0400 },
+ { "h", H|0400 },
+ { "l", L|0400 },
+ { "a", A|0400 },
+ { "", 000 }
};
struct adsym R8X[] = {
- "i", I|0400,
- "r", R|0400,
- "", 0000
+ { "i", I|0400 },
+ { "r", R|0400 },
+ { "", 000 }
};
struct adsym R16[] = {
- "bc", BC|0400,
- "de", DE|0400,
- "hl", HL|0400,
- "sp", SP|0400,
+ { "bc", BC|0400 },
+ { "de", DE|0400 },
+ { "hl", HL|0400 },
+ { "sp", SP|0400 },
#ifndef GAMEBOY
- "ix", IX|0400,
- "iy", IY|0400,
+ { "ix", IX|0400 },
+ { "iy", IY|0400 },
#else /* GAMEBOY */
- "hl-", HLD|0400,
- "hl+", HLI|0400,
- "hld", HLD|0400,
- "hli", HLI|0400,
+ { "hl-", HLD|0400 },
+ { "hl+", HLI|0400 },
+ { "hld", HLD|0400 },
+ { "hli", HLI|0400 },
#endif /* GAMEBOY */
- "", 0000
+ { "", 000 }
};
struct adsym R16X[] = {
- "af", AF|0400,
+ { "af", AF|0400 },
#ifndef GAMEBOY
- "af'", AF|0400,
+ { "af'", AF|0400 },
#endif /* GAMEBOY */
- "", 0000
+ { "", 000 }
};
/*
*/
struct adsym CND[] = {
- "NZ", NZ|0400,
- "Z", Z |0400,
- "NC", NC|0400,
- "C", CS|0400,
+ { "NZ", NZ|0400 },
+ { "Z", Z |0400 },
+ { "NC", NC|0400 },
+ { "C", CS|0400 },
#ifndef GAMEBOY
- "PO", PO|0400,
- "PE", PE|0400,
- "P", P |0400,
- "M", M |0400,
+ { "PO", PO|0400 },
+ { "PE", PE|0400 },
+ { "P", P |0400 },
+ { "M", M |0400 },
#endif /* GAMEBOY */
- "", 0000
+ { "", 000 }
};