-#define socket(x, y, z) win32_socket(x, y, z)
-#define connect(x, y, z) win32_connect(x, y, z)
-#define accept(x, y, z) win32_accept(x, y, z)
-#define shutdown(x, y) win32_shutdown(x, y)
+#define socket(x, y, z) win32_socket(x, y, z)
+#define connect(x, y, z) win32_connect(x, y, z)
+#define accept(x, y, z) win32_accept(x, y, z)
+#define shutdown(x, y) win32_shutdown(x, y)
+#define read(x, y, z) win32_read_socket(x, y, z)
+#define write(x, y, z) win32_write_socket(x, y, z)