- glBegin(GL_LINE_LOOP)
- glVertex3f(self.padding_left, self.padding_top, 0)
- glVertex3f(self.width - self.padding_right, self.padding_top, 0)
- glVertex3f(self.width - self.padding_right, self.height - self.padding_bottom, 0)
- glVertex3f(self.padding_left, self.height - self.padding_bottom, 0)
- glEnd()
+ self._draw_rect(
+ self.padding_left,
+ self.padding_top,
+ self.width - self.padding_right - self.padding_left,
+ self.height - self.padding_top - self.padding_bottom,
+ fill=False,
+ )