+
+ if False:
+ GL.glEnable (GL.GL_LINE_SMOOTH)
+ GL.glEnable (GL.GL_POLYGON_SMOOTH)
+ GL.glEnable (GL.GL_BLEND)
+ GL.glBlendFunc (GL.GL_SRC_ALPHA, GL.GL_ONE_MINUS_SRC_ALPHA)
+ GL.glHint (GL.GL_LINE_SMOOTH_HINT, GL.GL_NICEST) #GL.GL_DONT_CARE)
+ GL.glHint(GL.GL_POLYGON_SMOOTH_HINT, GL.GL_NICEST)
+ #GL.glLineWidth (1.5)
+
+ GL.glEnable(GL.GL_MULTISAMPLE) #Enable Multisampling anti-aliasing
+
+