VPATH = @srcdir@ srcdir = @srcdir@ top_builddir = @top_builddir@ top_srcdir = @top_srcdir@ include $(top_builddir)Makefile.common OBJDIR = obj/$(EXT) SDC = . SLIBSRC = NewAlloc.c SRC = asdata.c asexpr.c aslex.c aslist.c asmain.c asout.c \ assubr.c assym.c z80adr.c z80ext.c z80mch.c z80pst.c OBJS = $(SRC:%.c=$(OBJDIR)/%.o) SLIBOBJS = $(SLIBSRC:%.c=$(OBJDIR)/%.o) BINS = $(BUILDDIR)/as$(EXT)$(EXEEXT) CFLAGS += $(CPPFLAGS) $(OPTS) -I. -DINDEXLIB -DMLH_MAP -DUNIX -DSDK CFLAGS += -funsigned-char CFLAGS += -I$(SLIB) LDFLAGS += -lm $(EXTRALIBS) all: dep $(BINS) dep: Makefile.dep Makefile.dep: $(SRC) $(srcdir)/*.h $(CPP) $(CPPFLAGS) $(M_OR_MM) $^ > Makefile.dep ifeq "$(findstring $(MAKECMDGOALS),uninstall check installcheck installdirs \ clean distclean mostlyclean realclean)" "" include Makefile.dep endif # We need a '.stamp'-file in $(OBJDIR), because the time stamp # of $(OBJDIR) itself is always updated, when a file in $(OBJDIR) # is updated. A rule like # $(OBJDIR)/anyfile: $(OBJDIR) # will always force a remake (at least on Linux ext2). $(OBJDIR)/.stamp: mkdir -p $(OBJDIR) touch $(OBJDIR)/.stamp $(BINS): $(OBJS) $(SLIBOBJS) $(CC) -o $(BINS) $(OBJS) $(SLIBOBJS) $(LDFLAGS) $(OBJDIR)/%.o: %.c $(OBJDIR)/.stamp $(CC) -c $(CFLAGS) -o $@ $< $(OBJDIR)/%.o: $(SLIB)/%.c $(OBJDIR)/.stamp $(CC) -c $(CFLAGS) -o $@ $< _as-z80: $(MAKE) EXT=-z80$(E) _as-gbz80: $(MAKE) EXT=-gbz80$(E) OPTS=-DGAMEBOY include $(srcdir)/clean.mk