1 /* -*- buffer-read-only: t -*- vi: set ro: */
2 /* DO NOT EDIT! GENERATED AUTOMATICALLY! */
3 /* A correct <float.h>.
5 Copyright (C) 2007-2011 Free Software Foundation, Inc.
7 This program is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 3 of the License, or
10 (at your option) any later version.
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with this program. If not, see <http://www.gnu.org/licenses/>. */
23 @PRAGMA_SYSTEM_HEADER@
27 /* The include_next requires a split double-inclusion guard. */
28 #@INCLUDE_NEXT@ @NEXT_FLOAT_H@
33 /* 'long double' properties. */
34 #if defined __i386__ && (defined __BEOS__ || defined __OpenBSD__)
35 /* Number of mantissa units, in base FLT_RADIX. */
37 # define LDBL_MANT_DIG 64
38 /* Number of decimal digits that is sufficient for representing a number. */
41 /* x-1 where x is the smallest representable number > 1. */
43 # define LDBL_EPSILON 1.0842021724855044340E-19L
44 /* Minimum e such that FLT_RADIX^(e-1) is a normalized number. */
46 # define LDBL_MIN_EXP (-16381)
47 /* Maximum e such that FLT_RADIX^(e-1) is a representable finite number. */
49 # define LDBL_MAX_EXP 16384
50 /* Minimum positive normalized number. */
52 # define LDBL_MIN 3.3621031431120935063E-4932L
53 /* Maximum representable finite number. */
55 # define LDBL_MAX 1.1897314953572317650E+4932L
56 /* Minimum e such that 10^e is in the range of normalized numbers. */
57 # undef LDBL_MIN_10_EXP
58 # define LDBL_MIN_10_EXP (-4931)
59 /* Maximum e such that 10^e is in the range of representable finite numbers. */
60 # undef LDBL_MAX_10_EXP
61 # define LDBL_MAX_10_EXP 4932
64 #endif /* _GL_FLOAT_H */
65 #endif /* _GL_FLOAT_H */