# Microsoft Developer Studio Project File - Name="pic16" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=pic16 - Win32 Release !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "pic16.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "pic16.mak" CFG="pic16 - Win32 Release" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "pic16 - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "pic16 - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "pic16 - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I ".." /I "." /I "..\.." /I "..\..\support\util" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /FD /GZ /Zm500 /c # ADD CPP /nologo /W2 /Gm /GX /ZI /Od /I ".." /I "." /I "..\.." /I "..\..\support\util" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /FR /FD /GZ /Zm1000 /c # ADD BASE RSC /l 0x409 /d "_DEBUG" # ADD RSC /l 0x409 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"Debug\port.lib" # ADD LIB32 /nologo /out:"Debug\port.lib" !ELSEIF "$(CFG)" == "pic16 - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /ML /W3 /GX /O2 /I ".." /I "." /I "..\.." /I "..\..\support\util" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /Zm500 /c # ADD CPP /nologo /ML /W3 /GX /O2 /I ".." /I "." /I "..\.." /I "..\..\support\util" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /FD /Zm1000 /c # ADD BASE RSC /l 0x409 /d "NDEBUG" # ADD RSC /l 0x409 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo /out:"Release\port.lib" # ADD LIB32 /nologo /out:"Release\port.lib" !ENDIF # Begin Target # Name "pic16 - Win32 Debug" # Name "pic16 - Win32 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE=.\device.c # End Source File # Begin Source File SOURCE=.\gen.c # End Source File # Begin Source File SOURCE=.\genarith.c # End Source File # Begin Source File SOURCE=.\genutils.c # End Source File # Begin Source File SOURCE=.\glue.c # End Source File # Begin Source File SOURCE=.\graph.c # End Source File # Begin Source File SOURCE=.\main.c # End Source File # Begin Source File SOURCE=.\pcode.c # End Source File # Begin Source File SOURCE=.\pcodeflow.c # End Source File # Begin Source File SOURCE=.\pcodepeep.c # End Source File # Begin Source File SOURCE=.\pcoderegs.c # End Source File # Begin Source File SOURCE=.\ralloc.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE=.\device.h # End Source File # Begin Source File SOURCE=.\gen.h # End Source File # Begin Source File SOURCE=.\glue.h # End Source File # Begin Source File SOURCE=.\main.h # End Source File # Begin Source File SOURCE=.\pcode.h # End Source File # Begin Source File SOURCE=.\pcodeflow.h # End Source File # Begin Source File SOURCE=.\pcoderegs.h # End Source File # Begin Source File SOURCE=.\ralloc.h # End Source File # End Group # End Target # End Project